COMMANDER · DECK
Infinite Locusts
Bracket 4 · Optimized@HalfALime · 2025-05-17
DECK $
$373.42
MYTHIC
7
RARE
32
UNCOMMON
23
COMMON
37
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
21 cardsEnchantment
9 cardsArtifact
16 cardsSorcery
4 cardsInstant
10 cardsLand
12 cardsMONEY CARDS·45 CARDS·$285.48
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Planeswalker
3 cardsCreature
14 cardsEnchantment
8 cardsArtifact
12 cardsSorcery
3 cardsInstant
4 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 extra-turn cards — chaining turns is Bracket 4
- The Locust God + Kindred Discovery: early two-card combo, with no mana to spend
- Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
- Mind Over Matter + Niv-Mizzet, the Firemind: early two-card combo, with no mana to spend
- and 34 more combos that bear on the bracket, listed below
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 37
- The Locust God + Kindred Discovery — Bracket 4, early two-card combo, with no mana to spend
- Mind Over Matter + Temple Bell — Bracket 4, early two-card combo, with no mana to spend
- Mind Over Matter + Niv-Mizzet, the Firemind — Bracket 4, early two-card combo, with no mana to spend
- Mind Over Matter + Arcanis the Omnipotent — Bracket 4, early two-card combo, with no mana to spend
- Leveler + Nexus of Fate — Bracket 4, infinite extra turns
- Nexus of Fate + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- The Locust God + Curiosity + Witty Roastmaster — Bracket 3, early arguably two-card combo, with no mana to spend
- The Locust God + Curiosity + Molten Gatekeeper — Bracket 3, early arguably two-card combo, with no mana to spend
- The Locust God + Curiosity + Shocking Sharpshooter — Bracket 3, early arguably two-card combo, with no mana to spend
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- The Locust God + Ophidian Eye + Witty Roastmaster — Bracket 3, early arguably two-card combo, with no mana to spend
- The Locust God + Ophidian Eye + Molten Gatekeeper — Bracket 3, early arguably two-card combo, with no mana to spend
- The Locust God + Ophidian Eye + Shocking Sharpshooter — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Visionary + The Locust God + Witty Roastmaster — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Visionary + The Locust God + Goblin Bombardment — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Visionary + The Locust God + Molten Gatekeeper — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Visionary + The Locust God + Shocking Sharpshooter — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Niv-Mizzet, Visionary — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Jace's Archivist + Mind Over Matter — Bracket 3, early arguably two-card combo, with no mana to spend
- The Locust God + Curiosity + Purphoros, God of the Forge — Bracket 3, early arguably two-card combo, with no mana to spend
- The Locust God + Ophidian Eye + Purphoros, God of the Forge — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Visionary + The Locust God + Purphoros, God of the Forge — Bracket 3, early arguably two-card combo, with no mana to spend
- The Locust God + Tandem Lookout + Purphoros, God of the Forge — Bracket 3, early arguably two-card combo, with no mana to spend
- The Locust God + Tandem Lookout + Witty Roastmaster — Bracket 3, early arguably two-card combo, with no mana to spend
- The Locust God + Tandem Lookout + Molten Gatekeeper — Bracket 3, early arguably two-card combo, with no mana to spend
- The Locust God + Tandem Lookout + Shocking Sharpshooter — Bracket 3, early arguably two-card combo, with no mana to spend
- Tandem Lookout + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Niv-Mizzet, Visionary — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Visionary + The Locust God + Impact Tremors — Bracket 3, early arguably two-card combo, with no mana to spend
- Body of Knowledge + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Body of Knowledge + Niv-Mizzet, the Firemind — Bracket 3, early arguably two-card combo, with no mana to spend
- Leveler + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less
- Leveler + Laboratory Maniac — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic10
Basic26
Island13
Mountain13
Creature22
Wizard8
Human5
Dragon3
Devil2
God2
Archer1
Avatar1
Citizen1
Frog1
Golem1
Homunculus1
Horror1
Juggernaut1
Phyrexian1
Scout1
Sphinx1
Spirit1
Tyranid1
Vedalken1
Warrior1
Party9
Artifact19
Book2
Equipment1
Golem1
Horror1
Juggernaut1
Phyrexian1
Enchantment10
Aura2
Class1
God1
Instant10
Sorcery4
Planeswalker3
Teferi2
Jace1
Legends14
Historic33
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS38 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · two-card combo, for six mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card draw
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawNear-infinite creature tokens with hasteNear-infinite ETB
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damageNear-infinite ETBNear-infinite creature tokens with haste
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite creature tokens with hasteNear-infinite damageNear-infinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damageNear-infinite ETBNear-infinite creature tokens with haste
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite creature tokens with hasteNear-infinite damageNear-infinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite LTBNear-infinite death triggersNear-infinite sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Bracket 4 · infinite extra turnsExile your libraryInfinite turnsSkip your draw stepsLock
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Infinite card drawInfinite draw triggersInfinite self-discard triggersNear-infinite +1/+1 counters on a creatureNear-infinite mana permanents you control can produceNear-infinite untap of permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Bracket 2 · arguably two-card combo, for six mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card draw