MetaMox
COMMANDER · DECK

FPS Game

Bracket 4 · Optimized
2020-06-28
Niv-Mizzet, the Firemind
DECK $
$255.39
MYTHIC
3
RARE
39
UNCOMMON
22
COMMON
36
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

28 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

18 cards

Instant

5 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Niv-Mizzet, the Firemind + Curiosity: early two-card combo, with no mana to spend
  • Niv-Mizzet, the Firemind + Ophidian Eye: early two-card combo, with no mana to spend
  • Niv-Mizzet, the Firemind + Tandem Lookout: early two-card combo, with no mana to spend
  • and 9 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 12
CURVE
00911122235465106+
COLOR
U: 34 pipsR: 45 pipsC: 133 pips
TYPES
Land36
Nonbasic15
Basic21
Mountain12
Island11
Creature29
Human14
Wizard8
Shaman6
Dragon3
Goblin3
Barbarian2
Elemental2
Sorcerer2
Warrior2
Cleric1
Dinosaur1
Dwarf1
Eldrazi1
Faerie1
God1
Merfolk1
Noble1
Ogre1
Pirate1
Scout1
Weird1
Outlaws1
Party11
Artifact18
Equipment9
Enchantment11
Aura4
God1
Instant5
Planeswalker2
Jace1
Ral1
Legends12
Historic29
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · locks the tableLockDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speed
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · locks the tableDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speedLock
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent with an even life total loses the game
Bracket 3 · locks the tableDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speedLock
Bracket 3 · locks the tableDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speedLock
Infinite red manaInfinite mana permanents you control can produce
Bracket 3 · locks the tableDestroy all creatures opponents controlDestroy each creature that enters the battlefield under an opponent's controlLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Group
Color
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