COMMANDER · DECK
Blinkurza
Bracket 4 · Optimized@FecoMTG · 2025-02-02
DECK $
$319.00
MYTHIC
5
RARE
31
UNCOMMON
24
COMMON
40
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
20 cardsEnchantment
4 cardsArtifact
23 cardsSorcery
4 cardsInstant
16 cardsLand
8 cardsMONEY CARDS·44 CARDS·$241.58
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Creature
12 cardsEnchantment
2 cardsArtifact
17 cardsSorcery
2 cardsInstant
9 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Basalt Monolith + Forensic Gadgeteer: early two-card combo, with no mana to spend
- Urza, Lord High Artificer + Worldwalker Helm + Mechanized Production: early two-card combo, with no mana to spend
- Urza, Lord High Artificer + Deadeye Navigator + Panharmonicon: early two-card combo, for four mana or less
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Basalt Monolith + Forensic Gadgeteer — Bracket 4, early two-card combo, with no mana to spend
- Urza, Lord High Artificer + Worldwalker Helm + Mechanized Production — Bracket 4, early two-card combo, with no mana to spend
- Urza, Lord High Artificer + Deadeye Navigator + Panharmonicon — Bracket 4, early two-card combo, for four mana or less
- Urza, Lord High Artificer + Deadeye Navigator + Myr Battlesphere — Bracket 4, early two-card combo, for four mana or less
- Urza, Lord High Artificer + Deadeye Navigator + Worldwalker Helm — Bracket 4, early two-card combo, for four mana or less
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Mechanized Production + Masterful Replication — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Artifact36
Construct3
Equipment2
Myr2
Phyrexian2
Thopter2
Artificer1
Cyberman1
Horror1
Jellyfish1
Shapeshifter1
Vedalken1
Land32
Nonbasic7
Basic25
Island25
Creature21
Artificer5
Vedalken4
Construct3
Horror2
Human2
Myr2
Phyrexian2
Thopter2
Wizard2
Beast1
Cat1
Cyberman1
Detective1
Equipment1
God1
Jellyfish1
Kraken1
Merfolk1
Shapeshifter1
Spirit1
Party2
Instant16
Enchantment6
Aura1
God1
Sorcery4
Legends9
Historic42
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite artifact tokensInfinite blue manaExile your libraryCast all spells in your libraryInfinite Map tokens
Bracket 4 · early two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite blinkingInfinite blue manaInfinite creature tokensCast all spells in your libraryExile your library
Bracket 4 · early two-card combo, for four mana or lessInfinite LTBInfinite ETBInfinite tapped creature tokens
Infinite LTBInfinite ETBInfinite storm count
Bracket 4 · early two-card combo, for four mana or lessInfinite LTBInfinite ETBInfinite tapped creature tokensInfinite tapped Map tokens
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 2 · arguably two-card combo, for six mana or lessWin the game at the beginning of your next upkeep