COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
28 cardsEnchantment
5 cardsArtifact
3 cardsSorcery
13 cardsInstant
18 cardsLand
2 cardsMONEY CARDS·50 CARDS·$476.22
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Planeswalker
2 cardsCreature
17 cardsEnchantment
4 cardsArtifact
3 cardsSorcery
9 cardsInstant
14 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Umbral Mantle + Selvala, Heart of the Wilds: early two-card combo, for four mana or less
- Sword of the Paruns + Selvala, Heart of the Wilds: early two-card combo, for four mana or less
- 3 game changers — Brackets 1 and 2 allow none
- Umbral Mantle + Priest of Titania: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Umbral Mantle + Selvala, Heart of the Wilds — Bracket 4, early two-card combo, for four mana or less
- Sword of the Paruns + Selvala, Heart of the Wilds — Bracket 4, early two-card combo, for four mana or less
- Umbral Mantle + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Temur Sabertooth + Hyrax Tower Scout + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
- Kogla, the Titan Ape + Hyrax Tower Scout + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land30
Nonbasic1
Basic29
Forest29
Creature29
Elf12
Druid8
Human3
Construct2
Phyrexian2
Ranger2
Scout2
Shaman2
Treefolk2
Ape1
Beast1
Bird1
Cat1
Dinosaur1
Dreadnought1
Elder1
Elemental1
Faerie1
Insect1
Spirit1
Troll1
Warrior1
Wolf1
Party1
Instant18
Sorcery13
Artifact6
Construct2
Equipment2
Phyrexian2
Dreadnought1
Wolf1
Enchantment5
Aura3
Planeswalker2
Garruk1
Vivien1
Legends5
Historic11
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite creature LTBInfinite creature ETBInfinite green manaInfinite storm count
ADDITIONAL REQUIREMENTS
Haste Enabler
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Infinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you controlInfinite blinking of some creaturesInfinite green mana
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Infinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you controlInfinite green mana
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you controlInfinite blinkingInfinite blinking of some creaturesInfinite colored manaInfinite ETB
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite storm countInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite colored mana
Infinite colored manaInfinite ETBInfinite LTBInfinite magecraft triggersInfinite storm countInfinite blinking
Infinite ETBInfinite LTBInfinite magecraft triggersInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce