COMMANDER · DECK
The Best Merieke
Bracket 3 · Upgraded2020-04-05
DECK $
$395.48
MYTHIC
1
RARE
33
UNCOMMON
80
COMMON
103
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
8 cardsEnchantment
8 cardsArtifact
14 cardsSorcery
5 cardsInstant
31 cardsLand
20 cardsSIDEBOARD32 CARDS
Creature
13 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
2 cardsInstant
3 cardsLand
3 cardsMAYBE86 CARDS
Planeswalker
1 cardsCreature
19 cardsEnchantment
1 cardsArtifact
4 cardsSorcery
1 cardsInstant
60 cardsMONEY CARDS·52 CARDS·$268.61
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Creature
10 cardsEnchantment
9 cardsArtifact
8 cardsSorcery
5 cardsInstant
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Deadeye Navigator + Intruder Alarm: early arguably two-card combo, with no mana to spend
- Village Bell-Ringer + Deadeye Navigator: early arguably two-card combo, with no mana to spend
- Merieke Ri Berit + Intruder Alarm: locks the table
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Deadeye Navigator + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Village Bell-Ringer + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Merieke Ri Berit + Intruder Alarm — Bracket 3, locks the table
- Merieke Ri Berit + Thornbite Staff — Bracket 3, locks the table
- King Macar, the Gold-Cursed + Aura of Dominion — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land33
Nonbasic17
Basic16
Island10
Plains3
Swamp3
Gate1
Instant31
Artifact14
Equipment1
Creature9
Human4
Wizard4
Angel2
Giant1
Merfolk1
Rogue1
Outlaws1
Party5
Enchantment8
Aura3
Sorcery5
Legends3
Historic17
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Win the game
Win the game
Infinite white manaInfinite mana permanents you control can produce
Infinite black manaInfinite mana permanents you control can produce
Infinite black manaInfinite mana permanents you control can produce
Infinite black manaInfinite mana permanents you control can produce
Infinite white manaInfinite mana permanents you control can produce
Bracket 3 · locks the tableDestroy any creature whenever a creature enters the battlefieldLock
Infinite white manaInfinite mana permanents you control can produce
Infinite black manaInfinite mana permanents you control can produce
Infinite white manaInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · locks the tableDestroy any number of creaturesDestroy each creature that enters the battlefield under an opponent's controlLock
Bracket 3 · locks the tableExile all creatures opponents controlExile any creature that enters under an opponents controlLock
Infinite black manaInfinite mana permanents you control can produce
Infinite white manaInfinite mana permanents you control can produce
Infinite black manaInfinite mana permanents you control can produce
Infinite white manaInfinite mana permanents you control can produce