COMMANDER · DECK
Balloon Party
Bracket 4 · Optimized@FatalCtrl · 2025-05-23
DECK $
$403.39
MYTHIC
11
RARE
31
UNCOMMON
19
COMMON
39
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
36 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
5 cardsInstant
6 cardsLand
10 cardsMONEY CARDS·36 CARDS·$305.43
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Creature
17 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
2 cardsInstant
1 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- The Jolly Balloon Man + Village Bell-Ringer: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Restoration Angel: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
- 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- The Jolly Balloon Man + Village Bell-Ringer — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Restoration Angel — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Village Bell-Ringer — Bracket 4, early two-card combo, with no mana to spend
- The Jolly Balloon Man + Ertha Jo, Frontier Mentor + Restoration Angel — Bracket 3, early arguably two-card combo, with no mana to spend
- The Jolly Balloon Man + Ertha Jo, Frontier Mentor + Zealous Conscripts — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic10
Basic28
Mountain15
Plains15
God1
Human1
Warlock1
Creature37
Human10
Spirit4
Angel3
Advisor2
Dragon2
Golem2
Kor2
Myr2
Phyrexian2
Scout2
Soldier2
Toy2
Artificer1
Avatar1
Cleric1
Clown1
Dinosaur1
Dog1
Giant1
Glimmer1
Goblin1
God1
Horror1
Insect1
Knight1
Lizard1
Praetor1
Rogue1
Shaman1
Sheep1
Thopter1
Vampire1
Wall1
Warlock1
Warrior1
Wurm1
Outlaws2
Party3
Artifact19
Equipment3
Golem2
Myr2
Toy2
Insect1
Phyrexian1
Thopter1
Wurm1
Enchantment9
Avatar1
Class1
Dog1
Glimmer1
Horror1
Sheep1
Instant6
Sorcery5
Legends11
Historic28
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite creature tokens with hasteInfinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite creature tokens with haste
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite creature tokens with haste
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control