COMMANDER · DECK
Rune Your Day 1.0
Bracket 4 · Optimized2020-07-11
DECK $
$1,019.75
MYTHIC
4
RARE
51
UNCOMMON
11
COMMON
34
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
23 cardsEnchantment
12 cardsArtifact
14 cardsSorcery
6 cardsInstant
12 cardsLand
13 cardsMONEY CARDS·57 CARDS·$806.24
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Creature
13 cardsEnchantment
10 cardsArtifact
12 cardsSorcery
5 cardsInstant
10 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah's Shield: locks the table
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah: locks the table
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Palisade Giant: locks the table
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah's Shield — Bracket 3, locks the table
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah — Bracket 3, locks the table
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Palisade Giant — Bracket 3, locks the table
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Protector of the Crown — Bracket 3, early two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land32
Nonbasic12
Basic20
Plains21
Creature24
Human9
Soldier7
Cleric5
Cat2
Giant2
Monk2
Phyrexian2
Wizard2
Angel1
Avatar1
Bird1
Dragon1
Fox1
Horse1
Insect1
Praetor1
Spirit1
Wall1
Party7
Artifact15
Equipment3
Human1
Soldier1
Enchantment14
Aura2
Fox1
Monk1
Spirit1
Instant12
Sorcery6
Legends10
Historic22
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Bracket 3 · early two-card combo, for four mana or lessCreatures you control can't be dealt damageYou can't be dealt damageLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to permanents you controlPrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock