COMMANDER · DECK
"Budget" Arixmethes EDH
Bracket 4 · Optimized2020-06-30
DECK $
$739.80
MYTHIC
20
RARE
73
UNCOMMON
30
COMMON
36
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
21 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
15 cardsInstant
11 cardsLand
22 cardsMAYBE59 CARDS
Planeswalker
1 cardsCreature
21 cardsEnchantment
9 cardsArtifact
6 cardsSorcery
13 cardsInstant
6 cardsLand
3 cardsMONEY CARDS·74 CARDS·$563.60
Sign in to save your threshold.
Planeswalker
2 cardsCreature
18 cardsEnchantment
13 cardsArtifact
7 cardsSorcery
15 cardsInstant
13 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Arixmethes, Slumbering Isle + Pemmin's Aura: early two-card combo, with no mana to spend
- Arixmethes, Slumbering Isle + Freed from the Real: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Pemmin's Aura + Voyaging Satyr + Arixmethes, Slumbering Isle: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 4
- Arixmethes, Slumbering Isle + Pemmin's Aura — Bracket 4, early two-card combo, with no mana to spend
- Arixmethes, Slumbering Isle + Freed from the Real — Bracket 4, early two-card combo, with no mana to spend
- Pemmin's Aura + Voyaging Satyr + Arixmethes, Slumbering Isle — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Voyaging Satyr + Arixmethes, Slumbering Isle — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic20
Basic18
Island11
Forest8
Desert1
Creature22
Kraken5
Leviathan5
Druid2
Elemental2
Merfolk2
Dinosaur1
Elder1
Elf1
God1
Octopus1
Ooze1
Satyr1
Serpent1
Whale1
Sorcery15
Instant12
Artifact8
Equipment3
Leviathan1
Enchantment7
Aura2
God1
Serpent1
Planeswalker2
Kiora2
Legends10
Historic17
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana