COMMANDER · DECK
Kenrith
No bracket · Banned2020-05-01
BANNED: 2 CARDS
DECK $
$732.36
MYTHIC
10
RARE
34
UNCOMMON
11
COMMON
45
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
14 cardsEnchantment
21 cardsArtifact
12 cardsSorcery
7 cardsInstant
9 cardsLand
5 cardsMONEY CARDS·54 CARDS·$576.21
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Creature
13 cardsEnchantment
18 cardsArtifact
11 cardsSorcery
4 cardsInstant
7 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 2 banned cards — the list isn’t Commander-legal, so it has no bracket
BANNED · 2
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 6
- Enchanted Evening + Aura Thief — Bracket 4, mass land denial
- Solemnity + Decree of Silence — Bracket 3, locks the table
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
- Vigean Graftmage + Incubation Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Bloom Tender — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Faeburrow Elder — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Basic36
Island12
Forest8
Plains6
Mountain5
Swamp5
Enchantment22
Dryad1
Nymph1
Creature15
Human5
Druid3
Elf2
Mutant2
Wizard2
Angel1
Bird1
Dryad1
Goblin1
Illusion1
Monk1
Noble1
Nymph1
Pirate1
Rogue1
Shaman1
Treefolk1
Vedalken1
Outlaws2
Party3
Artifact12
Book1
Equipment1
Instant9
Sorcery7
Legends3
Historic15
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · locks the tableCounter all spells opponents castLock
Bracket 4 · mass land denialGain control of all permanentsMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you control
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock