COMMANDER · DECK
Urza Mid Reach
Bracket 4 · Optimized2020-06-28
DECK $
$407.02
MYTHIC
5
RARE
29
UNCOMMON
17
COMMON
49
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
4 cardsCreature
21 cardsEnchantment
3 cardsArtifact
19 cardsSorcery
3 cardsInstant
11 cardsLand
1 cardsMONEY CARDS·45 CARDS·$318.76
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Planeswalker
4 cardsCreature
14 cardsEnchantment
2 cardsArtifact
16 cardsSorcery
2 cardsInstant
6 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Urza, Lord High Artificer + Deadeye Navigator + Myr Battlesphere: early two-card combo, for four mana or less
- 1 game changer — Brackets 1 and 2 allow none
- Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Urza, Lord High Artificer + Deadeye Navigator + Myr Battlesphere — Bracket 4, early two-card combo, for four mana or less
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land38
Basic38
Island38
Artifact29
Construct4
Artificer2
Phyrexian2
Book1
Horror1
Human1
Myr1
Thopter1
Vedalken1
Wizard1
Wurm1
Creature22
Artificer7
Human7
Wizard7
Vedalken5
Construct4
Phyrexian2
Horror1
Merfolk1
Myr1
Spirit1
Thopter1
Wurm1
Party7
Instant11
Planeswalker4
Jace1
Karn1
Narset1
Teferi1
Enchantment3
Sorcery3
Legends9
Historic37
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite blinkingInfinite blue manaInfinite creature tokensCast all spells in your libraryExile your library
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock