COMMANDER · DECK
Kovold - Jund Lands/Gitrog
Bracket 4 · Optimized2020-04-20
DECK $
$634.71
MYTHIC
13
RARE
43
UNCOMMON
12
COMMON
32
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
27 cardsEnchantment
5 cardsArtifact
2 cardsSorcery
19 cardsInstant
5 cardsLand
34 cardsMONEY CARDS·51 CARDS·$496.43
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Creature
18 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
11 cardsInstant
3 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 mass land denial cards — only Bracket 4 allows it
- 3 game changers — Brackets 1 and 2 allow none
- The Gitrog Monster + Dakmor Salvage: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 2
EXTRA TURNS · 0
None
COMBOS · 1
- The Gitrog Monster + Dakmor Salvage — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 30 cards not in the pool
BANNED · 2
NOT IN THE POOL · 30
CURVE
COLOR
TYPES
Land40
Nonbasic26
Basic14
Forest6
Mountain6
Swamp6
Desert3
Lair1
Creature28
Elf5
Human4
Shaman4
God3
Snake3
Elemental2
Pirate2
Zombie2
Ally1
Avatar1
Cleric1
Cyclops1
Dinosaur1
Dragon1
Druid1
Eldrazi1
Elk1
Frog1
Horror1
Knight1
Merfolk1
Noble1
Orc1
Scout1
Shade1
Spirit1
Vampire1
Warrior1
Outlaws2
Party2
Sorcery19
Enchantment6
Aura1
God1
Instant5
Artifact3
Elk1
Planeswalker1
Windgrace1
Legends14
Historic17
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite damageNear-infinite self-discard triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
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