COMMANDER · DECK
Miku blink
Bracket 4 · Optimized@StrawberrySkunk · 2025-04-12
106 CARDS (LIMIT 100)
DECK $
$717.36
MYTHIC
12
RARE
35
UNCOMMON
24
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN105 CARDS
Planeswalker
4 cardsCreature
28 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
4 cardsInstant
17 cardsLand
16 cardsMONEY CARDS·50 CARDS·$560.53
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Planeswalker
3 cardsCreature
11 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
3 cardsInstant
13 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Brago, King Eternal + Strionic Resonator: early two-card combo, with no mana to spend
- Soulherder + Archaeomancer + Time Warp: infinite extra turns
- Teleportation Circle + Archaeomancer + Time Warp: infinite extra turns
- and 6 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 9
- Brago, King Eternal + Strionic Resonator — Bracket 4, early two-card combo, with no mana to spend
- Soulherder + Archaeomancer + Time Warp — Bracket 4, infinite extra turns
- Teleportation Circle + Archaeomancer + Time Warp — Bracket 4, infinite extra turns
- Brago, King Eternal + Archaeomancer + Time Warp — Bracket 4, infinite extra turns
- Thassa, Deep-Dwelling + Archaeomancer + Time Warp — Bracket 4, infinite extra turns
- Ephemerate + Archaeomancer + Time Warp — Bracket 4, infinite extra turns
- Conjurer's Closet + Archaeomancer + Time Warp — Bracket 4, infinite extra turns
- Ghostly Flicker + Mystic Sanctuary + Time Warp + Archaeomancer — Bracket 4, infinite extra turns
- Brago, King Eternal + Archaeomancer + Cyclonic Rift — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land34
Nonbasic14
Basic20
Island14
Plains13
Creature29
Human9
Wizard6
Elemental3
Scout3
Spirit3
Construct2
Golem2
Soldier2
Advisor1
Angel1
Artificer1
Dog1
Drake1
Elk1
Giant1
God1
Kor1
Merfolk1
Myr1
Noble1
Phyrexian1
Praetor1
Rabbit1
Rhino1
Rogue1
Outlaws1
Party7
Instant17
Artifact14
Equipment4
Construct2
Golem2
Myr1
Enchantment10
Dog1
God1
Planeswalker4
Narset1
Teferi1
Venser1
Sorcery4
Legends13
Historic27
LAND PROBABILITY
34 LANDS · 105 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.2%
TURN 549.2%
TURN 671.8%
TURN 786.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · locks the tableReturn all nonland permanents opponents control to their hand on each of your turnsLock
Win the game
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite LTBInfinite ETBInfinite storm countInfinite mana lands you control can produceInfinite blue manaInfinite untap of lands you control
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite ETBInfinite LTBInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control
Bracket 4 · early two-card combo, with no mana to spendInfinite blinking of nonland permanentsInfinite creature ETBInfinite creature LTBInfinite mana artifacts you control can produce
Infinite creature LTBInfinite creature ETBInfinite storm countInfinite mana lands you control can produceInfinite blue manaInfinite untap of lands you control