COMMANDER · DECK
Magnus
Bracket 4 · Optimized@Sagaz99 · 2025-05-18
DECK $
$531.02
MYTHIC
15
RARE
39
UNCOMMON
18
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
15 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
20 cardsInstant
16 cardsLand
23 cardsMONEY CARDS·46 CARDS·$411.04
Sign in to save your threshold.
Creature
9 cardsEnchantment
6 cardsArtifact
3 cardsSorcery
9 cardsInstant
12 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Dualcaster Mage + Sublime Epiphany: early arguably two-card combo, for four mana or less
- Magnus the Red + Birgi, God of Storytelling // Harnfel, Horn of Bounty + Searing Touch: early arguably two-card combo, for four mana or less
- Storm-Kiln Artist + Haze of Rage: early arguably two-card combo, for four mana or less
- and 3 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 6
- Dualcaster Mage + Sublime Epiphany — Bracket 3, early arguably two-card combo, for four mana or less
- Magnus the Red + Birgi, God of Storytelling // Harnfel, Horn of Bounty + Searing Touch — Bracket 3, early arguably two-card combo, for four mana or less
- Storm-Kiln Artist + Haze of Rage — Bracket 3, early arguably two-card combo, for four mana or less
- Magnus the Red + Urabrask // The Great Work + Searing Touch — Bracket 3, early arguably two-card combo, for four mana or less
- Magnus the Red + Storm-Kiln Artist + Searing Touch — Bracket 3, early arguably two-card combo, for four mana or less
- Magnus the Red + Urabrask // The Great Work + Haze of Rage — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic21
Basic13
Island10
Mountain8
Gate1
Sorcery20
Creature16
Wizard7
Human6
Phyrexian3
Demon2
Horror2
Shaman2
Bird1
Dwarf1
God1
Merfolk1
Monk1
Nightmare1
Otter1
Praetor1
Primarch1
Saga1
Party7
Instant16
Artifact9
Equipment1
God1
Human1
Wizard1
Enchantment8
Class1
Phyrexian1
Praetor1
Saga1
Legends12
Historic19
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Infinite magecraft triggersInfinite storm count
Infinite magecraft triggers
Infinite damageInfinite magecraft triggersInfinite storm count
Infinite colored manaInfinite magecraft triggersInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature tokensInfinite ETBInfinite magecraft triggersInfinite card draw for any number of playersInfinite draw triggers for any number of players
Infinite LTBInfinite ETBInfinite damageInfinite storm countInfinite creature tokens with hasteInfinite magecraft triggersInfinitely powerful creatures you control until end of turnInfinite blue mana that can only be spent to cast instant and sorcery spellsInfinite red mana that can only be spent to cast instant and sorcery spells
Infinite LTBInfinite ETBInfinite damageInfinite storm countInfinite creature tokens with hasteInfinite magecraft triggersInfinite copies of instant and sorcery spells on the stackInfinite blue mana that can only be spent to cast instant and sorcery spellsInfinite red mana that can only be spent to cast instant and sorcery spells
Infinite creature tokensInfinite ETBInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinitely powerful creatures you control until end of turnInfinite magecraft triggersInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite magecraft triggersInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite magecraft triggersInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite magecraft triggersInfinite storm count
Infinite LTBInfinite ETBInfinite damageInfinite storm countInfinite creature tokens with hasteInfinite magecraft triggersInfinite blue mana that can only be spent to cast instant and sorcery spellsInfinite red mana that can only be spent to cast instant and sorcery spells
Infinite magecraft triggersInfinite red manaInfinite storm count
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite copies of instant and sorcery spells on the stackInfinite power for any creatureInfinite magecraft triggersInfinite storm countInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinitely powerful creatures you control until end of turnInfinite magecraft triggersInfinite storm countInfinite Treasure tokens