COMMANDER · DECK
Kaza, Roil Chaser
Bracket 4 · Optimized@sheztime · 2025-05-16
DECK $
$496.65
MYTHIC
11
RARE
37
UNCOMMON
19
COMMON
33
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
20 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
14 cardsInstant
14 cardsLand
16 cardsMONEY CARDS·44 CARDS·$382.91
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Creature
10 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
8 cardsInstant
9 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Narset's Reversal + Isochron Scepter: infinite extra turns
- 3 game changers — Brackets 1 and 2 allow none
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
- Nivix Guildmage + Dramatic Reversal: arguably two-card combo, for six mana or less
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Nivix Guildmage + Dramatic Reversal — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic14
Basic24
Island14
Mountain13
Creature21
Wizard18
Human11
Goblin2
Merfolk2
Shaman2
Dragon1
Dwarf1
Efreet1
Eldrazi1
Horror1
Insect1
Pirate1
Siren1
Spirit1
Zombie1
Outlaws1
Party18
Sorcery15
Instant14
Artifact6
Enchantment5
Class1
Planeswalker2
Kasmina1
Ral1
Legends11
Historic16
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite copies of instant and sorcery spells on the stackInfinite power for any creatureInfinite magecraft triggersInfinite storm countInfinite Treasure tokens
Infinite magecraft triggers
Infinite colored manaInfinite magecraft triggersInfinite storm count
Infinite Treasure tokensInfinite colored manaInfinite copies of the casted instant or sorceryInfinite magecraft triggersInfinite storm count
Infinite copies of instant or sorcery spells you castInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessInfinite colored mana
Infinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite magecraft triggersInfinite red manaInfinite storm count
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers