COMMANDER · DECK
Derevi
Bracket 4 · Optimized@RaptorOnCrackk · 2025-05-19
DECK $
$5,538.49
MYTHIC
19
RARE
66
UNCOMMON
8
COMMON
6
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
29 cardsEnchantment
11 cardsArtifact
9 cardsSorcery
4 cardsInstant
14 cardsLand
30 cardsMONEY CARDS·85 CARDS·$4,425.59
Sign in to save your threshold.
Planeswalker
2 cardsCreature
24 cardsEnchantment
10 cardsArtifact
9 cardsSorcery
3 cardsInstant
14 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 17 game changers — Bracket 3 allows 3
- Stasis + Smothering Tithe: mass land denial
- Derevi, Empyrial Tactician + Emiel the Blessed + Bloom Tender: early two-card combo, with no mana to spend
- Derevi, Empyrial Tactician + Emiel the Blessed + Faeburrow Elder: early two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 17 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Stasis + Smothering Tithe — Bracket 4, mass land denial
- Derevi, Empyrial Tactician + Emiel the Blessed + Bloom Tender — Bracket 4, early two-card combo, with no mana to spend
- Derevi, Empyrial Tactician + Emiel the Blessed + Faeburrow Elder — Bracket 4, early two-card combo, with no mana to spend
- Derevi, Empyrial Tactician + Emiel the Blessed + Gaea's Cradle — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature30
Human10
Druid5
Soldier4
Wizard4
Phyrexian3
Advisor2
Bird2
Elf2
Spirit2
Archon1
Cat1
Citizen1
Construct1
Drake1
God1
Halfling1
Kithkin1
Merfolk1
Monk1
Ouphe1
Praetor1
Ranger1
Shaman1
Shapeshifter1
Treefolk1
Unicorn1
Warrior1
Party5
Land30
Nonbasic27
Basic3
Forest4
Island4
Plains4
Instant14
Artifact12
Construct1
Human1
Phyrexian1
Shapeshifter1
Soldier1
Enchantment12
God1
Sorcery4
Planeswalker2
Oko1
Tezzeret1
Legends21
Historic32
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite green manaInfinite mana permanents you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite blinkingInfinite mana of colors among permanents you controlInfinite mana permanents you control can produce
Infinite creature LTBInfinite creature ETB
Bracket 4 · early two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite blinkingInfinite mana of colors among permanents you controlInfinite mana permanents you control can produce
Bracket 4 · mass land denialMass Land DenialPlayers skip their untap stepsLock