COMMANDER · DECK
Copy of - Looter Shooter
Bracket 3 · Upgraded2020-05-17
167 CARDS (LIMIT 100)
DECK $
$647.28
MYTHIC
18
RARE
111
UNCOMMON
71
COMMON
67
COMMAND1 CARD
Creature
1 cardMAIN166 CARDS
Planeswalker
2 cardsCreature
39 cardsEnchantment
18 cardsArtifact
32 cardsSorcery
17 cardsInstant
18 cardsLand
17 cardsSIDEBOARD74 CARDS
Creature
22 cardsEnchantment
6 cardsArtifact
21 cardsSorcery
13 cardsInstant
10 cardsLand
2 cardsMAYBE27 CARDS
Planeswalker
4 cardsCreature
5 cardsEnchantment
4 cardsArtifact
3 cardsSorcery
5 cardsInstant
6 cardsMONEY CARDS·106 CARDS·$473.65
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Planeswalker
1 cardCreature
24 cardsEnchantment
13 cardsArtifact
30 cardsSorcery
14 cardsInstant
16 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, for four mana or less, pieces included
- Enter the Infinite + Psychic Corrosion: early arguably two-card combo, for four mana or less, pieces included
- Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Enter the Infinite + Psychic Corrosion — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Brallin, Skyshark Rider + Curiosity — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Glint-Horn Buccaneer + Ophidian Eye — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
69 cards not in the pool
NOT IN THE POOL · 69
CURVE
COLOR
TYPES
Creature40
Wizard12
Human9
Horror3
Rogue3
Dinosaur2
Dragon2
God2
Illusion2
Minotaur2
Phyrexian2
Sphinx2
Spirit2
Squid2
Vedalken2
Badger1
Berserker1
Construct1
Djinn1
Dwarf1
Elder1
Elemental1
Elk1
Faerie1
Goblin1
Knight1
Kraken1
Lizard1
Merfolk1
Noble1
Octopus1
Pirate1
Shaman1
Spellshaper1
Sponge1
Zombie1
Outlaws4
Party15
Land40
Nonbasic15
Basic25
Island16
Mountain12
Desert1
Artifact35
Book3
Equipment3
Phyrexian2
Construct1
Elk1
Horror1
Enchantment19
Aura3
God1
Instant19
Arcane1
Trap1
Sorcery17
Planeswalker2
Chandra1
Narset1
Legends24
Historic57
LAND PROBABILITY
40 LANDS · 166 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 434.3%
TURN 567.0%
TURN 686.1%
TURN 794.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite mill
Infinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite draw triggersInfinite card drawNear-infinite damage
Infinite card drawInfinite draw triggersWin the game
Infinite card drawInfinite draw triggersWin the game
Infinite card drawNear-infinite lifelossInfinite draw triggers
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
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