MetaMox
COMMANDER · DECK

jhoi

Bracket 4 · Optimized
2020-05-20
DECK $
$243.63
MYTHIC
7
RARE
35
UNCOMMON
20
COMMON
38
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

27 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

11 cards

Sorcery

6 cards

Instant

8 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 2 extra-turn cards — chaining turns is Bracket 4
  • 1 game changer — Brackets 1 and 2 allow none
  • Mycosynth Lattice + Hellkite Tyrant: early arguably two-card combo, with no mana to spend
  • Tidespout Tyrant + Sol Ring: early arguably two-card combo, for four mana or less
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
COMBOS · 2
CURVE
10611521336465146+
COLOR
U: 46.5 pipsR: 22.5 pipsC: 156 pips
TYPES
Land38
Nonbasic11
Basic27
Island14
Mountain13
Creature28
Artificer6
Dragon4
Human4
Bird2
Construct2
God2
Horror2
Phyrexian2
Vedalken2
Wizard2
Assembly-worker1
Djinn1
Dwarf1
Juggernaut1
Leviathan1
Merfolk1
Noble1
Ogre1
Praetor1
Sphinx1
Spirit1
Squid1
Warrior1
Party3
Artifact22
Book2
Construct2
Artificer1
Assembly-worker1
Bird1
Dragon1
Equipment1
Horror1
Juggernaut1
Leviathan1
Phyrexian1
Sphinx1
Vedalken1
Enchantment10
Aura1
God1
Saga1
Instant8
Sorcery6
Planeswalker1
Saheeli1
Legends15
Historic38
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Return all permanents target opponent owns to their hand
Infinite storm count
NAMECOSTTYPEPRICE
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
Group
Color
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