COMMANDER · DECK
2020-05-20
DECK $
$243.63
MYTHIC
7
RARE
35
UNCOMMON
20
COMMON
38
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
27 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
6 cardsInstant
8 cardsLand
13 cardsMONEY CARDS·43 CARDS·$180.90
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Creature
15 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
5 cardsInstant
4 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 extra-turn cards — chaining turns is Bracket 4
- 1 game changer — Brackets 1 and 2 allow none
- Mycosynth Lattice + Hellkite Tyrant: early arguably two-card combo, with no mana to spend
- Tidespout Tyrant + Sol Ring: early arguably two-card combo, for four mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 2
- Mycosynth Lattice + Hellkite Tyrant — Bracket 3, early arguably two-card combo, with no mana to spend
- Tidespout Tyrant + Sol Ring — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic11
Basic27
Island14
Mountain13
Creature28
Artificer6
Dragon4
Human4
Bird2
Construct2
God2
Horror2
Phyrexian2
Vedalken2
Wizard2
Assembly-worker1
Djinn1
Dwarf1
Juggernaut1
Leviathan1
Merfolk1
Noble1
Ogre1
Praetor1
Sphinx1
Spirit1
Squid1
Warrior1
Party3
Artifact22
Book2
Construct2
Artificer1
Assembly-worker1
Bird1
Dragon1
Equipment1
Horror1
Juggernaut1
Leviathan1
Phyrexian1
Sphinx1
Vedalken1
Enchantment10
Aura1
God1
Saga1
Instant8
Sorcery6
Planeswalker1
Saheeli1
Legends15
Historic38
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Return all permanents target opponent owns to their hand
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep