COMMANDER · DECK
Scups, No
Bracket 4 · Optimized2020-04-16
DECK $
$640.53
MYTHIC
1
RARE
28
UNCOMMON
24
COMMON
47
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
6 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
6 cardsInstant
41 cardsLand
21 cardsMONEY CARDS·52 CARDS·$500.38
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Creature
4 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
4 cardsInstant
22 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Narset's Reversal + Isochron Scepter: infinite extra turns
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
CURVE
COLOR
TYPES
Instant41
Faerie1
Land37
Nonbasic17
Basic20
Island16
Plains5
Swamp5
Artifact8
Equipment1
Creature7
Human4
Wizard3
Bird1
Cleric1
Dragon1
Elder1
Knight1
Pirate1
Rogue1
Shaman1
Siren1
Outlaws2
Party5
Sorcery6
Enchantment4
Legends2
Historic10
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Win the game
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Win the game
Win the game
Win the game