COMMANDER · DECK
Chulane
Bracket 4 · Optimized2020-04-10
DECK $
$2,378.38
MYTHIC
7
RARE
43
UNCOMMON
15
COMMON
34
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
47 cardsEnchantment
4 cardsArtifact
3 cardsSorcery
4 cardsInstant
7 cardsLand
21 cardsMONEY CARDS·50 CARDS·$1,891.30
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Creature
24 cardsEnchantment
3 cardsArtifact
2 cardsSorcery
3 cardsInstant
6 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Chulane, Teller of Tales + Intruder Alarm: early two-card combo, with no mana to spend
- Chulane, Teller of Tales + Village Bell-Ringer + Laboratory Maniac: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Staff of Domination + Harabaz Druid: early arguably two-card combo, with no mana to spend
- and 8 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
- Chulane, Teller of Tales + Intruder Alarm — Bracket 4, early two-card combo, with no mana to spend
- Chulane, Teller of Tales + Village Bell-Ringer + Laboratory Maniac — Bracket 4, early two-card combo, with no mana to spend
- Staff of Domination + Harabaz Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Whitemane Lion — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Wirewood Channeler — Bracket 3, early arguably two-card combo, with no mana to spend
- Village Bell-Ringer + Temur Sabertooth — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Elvish Archdruid — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Bloom Tender — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Man-o'-War — Bracket 3, early arguably two-card combo, with no mana to spend
- Devoted Druid + Vizier of Remedies — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature48
Druid20
Elf17
Human12
Wizard4
Shaman3
Snake3
Ally2
Cat2
Cleric2
Dryad2
Faerie2
Plant2
Scout2
Bird1
Construct1
Forest1
Golem1
Illusion1
Insect1
Jellyfish1
Knight1
Merfolk1
Monk1
Soldier1
Vedalken1
Warrior1
Party7
Land35
Nonbasic19
Basic16
Forest13
Island8
Plains8
Dryad1
Instant7
Artifact5
Construct1
Golem1
Enchantment4
Sorcery4
Legends3
Historic8
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Infinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite mana creatures you control can produceNear-infinite storm countWin the gameNear-infinite untap of creatures you control
Infinite ETBInfinite LTBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite lifegain triggers
Infinite LTBInfinite ETBInfinite storm countInfinite green mana
Infinite ETBInfinite LTBInfinite storm count
Infinite colored manaInfinite colorless manaInfinite ETBInfinite LTBInfinite storm countInfinite untap of creatures you controlInfinite blinking
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield