COMMANDER · DECK
New Shorikai
Bracket 4 · Optimized@Crusty Cantaloupe · 2025-05-15
DECK $
$991.34
MYTHIC
13
RARE
49
UNCOMMON
20
COMMON
18
COMMAND1 CARD
Artifact
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
19 cardsEnchantment
5 cardsArtifact
24 cardsSorcery
6 cardsInstant
14 cardsLand
30 cardsMONEY CARDS·53 CARDS·$776.69
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Planeswalker
1 cardsCreature
6 cardsEnchantment
5 cardsArtifact
15 cardsSorcery
3 cardsInstant
8 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Karn, the Great Creator + Mycosynth Lattice: mass land denial
- Shorikai, Genesis Engine + Intruder Alarm: early two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Karn, the Great Creator + Mycosynth Lattice — Bracket 4, mass land denial
- Shorikai, Genesis Engine + Intruder Alarm — Bracket 4, early two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
- Emry, Lurker of the Loch + Mindslaver — Bracket 3, locks the table
- Mindslaver + Academy Ruins — Bracket 3, locks the table
CURVE
COLOR
TYPES
Artifact41
Vehicle13
Artificer3
Construct3
Robot3
Myr2
Equipment1
Human1
Moonfolk1
Soldier1
Turtle1
Vedalken1
Warrior1
Wizard1
Land30
Nonbasic28
Basic2
Island4
Plains4
Planet2
Saga1
Urza's1
Creature19
Artificer5
Human4
Construct3
Robot3
Wizard3
Moonfolk2
Myr2
Advisor1
Dwarf1
God1
Merfolk1
Pilot1
Soldier1
Turtle1
Vedalken1
Warrior1
Party4
Instant14
Enchantment7
God1
Saga1
Urza's1
Sorcery6
Planeswalker1
Karn1
Legends16
Historic52
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 4 · mass land denialActivated abilities of permanents your opponents control can't be activatedActivated abilities can't be activatedLockMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Bracket 4 · early two-card combo, with no mana to spendInfinite self-discard triggersNear-infinite creature ETBInfinite draw triggersNear-infinite creature tokensNear-infinite card drawNear-infinite untap of all creaturesNear-infinite looting
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock