COMMANDER · DECK
Thrasios/Vial Smasher Curiosity Effects cEDH Brew
No bracket · Banned2020-06-29
101 CARDS (LIMIT 100)BANNED: 2 CARDS
DECK $
$1,738.07
MYTHIC
11
RARE
55
UNCOMMON
30
COMMON
34
COMMAND2 CARDS
Creature
2 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
13 cardsEnchantment
10 cardsArtifact
11 cardsSorcery
3 cardsInstant
30 cardsLand
30 cardsMAYBE34 CARDS
Creature
11 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
6 cardsInstant
4 cardsLand
2 cardsMONEY CARDS·95 CARDS·$1,379.00
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Planeswalker
2 cardsCreature
13 cardsEnchantment
13 cardsArtifact
12 cardsSorcery
9 cardsInstant
26 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 2 banned cards — the list isn’t Commander-legal, so it has no bracket
BANNED · 2
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Tainted Pact + Jace, Wielder of Mysteries — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Jace, Wielder of Mysteries — Bracket 4, early two-card combo, for four mana or less
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Keen Sense — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Instant30
Land30
Nonbasic25
Basic5
Island8
Forest7
Mountain6
Swamp6
Creature15
Elf3
Goblin3
Human3
Druid2
Merfolk2
Shaman2
Wizard2
Archer1
Berserker1
Bird1
Dryad1
Nymph1
Pirate1
Rogue1
Scout1
Spirit1
Wall1
Outlaws2
Party3
Artifact11
Equipment1
Enchantment11
Aura5
Dryad1
Nymph1
Sorcery3
Planeswalker2
Ashiok1
Jace1
Legends6
Historic17
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 4 · early two-card combo, for four mana or lessWin the game