COMMANDER · DECK
Budget Skyshark
Bracket 4 · Optimized2020-07-12
DECK $
$204.83
MYTHIC
9
RARE
55
UNCOMMON
46
COMMON
63
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
1 cardsCreature
20 cardsEnchantment
11 cardsArtifact
11 cardsSorcery
8 cardsInstant
11 cardsLand
16 cardsMAYBE73 CARDS
Creature
36 cardsEnchantment
11 cardsArtifact
6 cardsSorcery
11 cardsInstant
9 cardsMONEY CARDS·34 CARDS·$127.30
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Creature
16 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
5 cardsInstant
3 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Brallin, Skyshark Rider + Curiosity: early two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Ophidian Eye: early two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Tandem Lookout: early two-card combo, with no mana to spend
- and 9 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
- Brallin, Skyshark Rider + Curiosity — Bracket 4, early two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Ophidian Eye — Bracket 4, early two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Tandem Lookout — Bracket 4, early two-card combo, with no mana to spend
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Tandem Lookout + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic13
Basic23
Island11
Mountain8
Plains8
Creature22
Human7
Wizard5
Dragon3
Sphinx3
Bird2
Horror2
Spirit2
Atog1
Badger1
Beast1
Dinosaur1
Gnome1
Minotaur1
Nomad1
Phyrexian1
Pirate1
Rogue1
Scout1
Shaman1
Shark1
Warrior1
Outlaws2
Party7
Artifact13
Gnome1
Horror1
Phyrexian1
Enchantment11
Aura3
Instant11
Sorcery8
Planeswalker1
Chandra1
Legends6
Historic19
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS21 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Infinite card drawInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damageNear-infinite self-discard triggers
Infinite card drawInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damageNear-infinite self-discard triggers
Infinite card drawInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damageNear-infinite self-discard triggers
Infinite card drawInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damageNear-infinite self-discard triggers
Infinite card drawInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damageNear-infinite self-discard triggers
Infinite card drawInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damageNear-infinite self-discard triggers
Infinite card drawInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damageNear-infinite self-discard triggers
Infinite card drawInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Win the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
+ 42 CARDS NOT IN PRECON
+ Bag of Holding+ Book Devourer+ Compulsion+ Countervailing Winds+ Curiosity+ Desolate Lighthouse+ Dismissive Pyromancer+ Dovin's Veto+ Dragon Mage+ Dream Trawler+ Elixir of Immortality+ Emergency Powers+ Fateful Showdown+ Flux+ Forsake the Worldly+ Frantic Search+ Ghostly Pilferer+ Ghostly Wings+ Glint-Horn Buccaneer+ Heartwarming Redemption+ Key to the City+ Land's Edge+ Library of Leng+ Medicine Bag+ Mind Stone+ Monastery Siege+ Ophidian Eye+ Patchwork Gnomes+ Phantatog+ Prognostic Sphinx+ Raking Claws+ Resilient Wanderer+ Rogue's Passage+ Seasoned Hallowblade+ Shattered Perception+ Sweltering Suns+ Tandem Lookout+ Teferi's Ageless Insight+ Treasure Cruise+ Vanish into Memory+ Verity Circle+ Wharf Infiltrator
- 50 PRECON CARDS NOT IN DECK
- Abandoned Sarcophagus- Agitator Ant- Akim, the Soaring Wind- Arcane Signet- Astral Drift- Azorius Chancery- Bonder's Ornament- Boros Garrison- Cryptic Trilobite- Crystalline Resonance- Curator of Mysteries- Decree of Justice- Desert of the Fervent- Desert of the Mindful- Desert of the True- Drake Haven- Drifting Meadow- Ethereal Forager- Fierce Guardianship- Fluctuator- Gavi, Nest Warden- Herald of the Forgotten- Hoofprints of the Stag- Hostile Desert- Izzet Boilerworks- Lightning Rift- Martial Impetus- Migratory Route- Ominous Seas- Portal Mage- Psychic Impetus- Reliquary Tower- Remote Isle- Rooting Moloch- Savai Thundermane- Shiny Impetus- Shivan Reef- Slice and Dice- Smoldering Crater- Sol Ring- Spellpyre Phoenix- Spirit Cairn- Sun Titan- Tectonic Reformation- Temple of the False God- The Locust God- Valiant Rescuer- Vizier of Tumbling Sands- Windfall- Zenith Flare