COMMANDER · DECK
Arcades - Raw
Bracket 4 · Optimized2020-06-15
238 CARDS (LIMIT 100)
DECK $
$824.33
MYTHIC
11
RARE
54
UNCOMMON
81
COMMON
95
COMMAND1 CARD
Creature
1 cardsMAIN237 CARDS
Planeswalker
7 cardsCreature
96 cardsEnchantment
22 cardsArtifact
16 cardsSorcery
21 cardsInstant
40 cardsLand
25 cardsMAYBE3 CARDS
Planeswalker
1 cardsCreature
2 cardsMONEY CARDS·104 CARDS·$620.65
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Planeswalker
4 cardsCreature
34 cardsEnchantment
12 cardsArtifact
10 cardsSorcery
11 cardsInstant
32 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 10 game changers — Bracket 3 allows 3
- Derevi, Empyrial Tactician + Deadeye Navigator + Gilded Lotus: locks the table
- Axebane Guardian + High Alert: early arguably two-card combo, with no mana to spend
- Peregrine Drake + Eldrazi Displacer: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 8
- Derevi, Empyrial Tactician + Deadeye Navigator + Gilded Lotus — Bracket 3, locks the table
- Axebane Guardian + High Alert — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Eldrazi Displacer — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Incubation Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Faeburrow Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + High Alert — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature97
Wall32
Human16
Druid10
Plant10
Spirit8
Wizard8
Elf5
Soldier5
Bird4
Golem3
Illusion3
Monk3
Cleric2
Eldrazi2
Homunculus2
Horror2
Jellyfish2
Merfolk2
Mutant2
Vedalken2
Beast1
Boar1
Dragon1
Drake1
Elder1
Elemental1
Faerie1
Knight1
Kraken1
Noble1
Ouphe1
Rhino1
Rogue1
Shapeshifter1
Sloth1
Snake1
Treefolk1
Turtle1
Warrior1
Werewolf1
Outlaws1
Party12
Instant40
Land35
Nonbasic22
Basic13
Plains6
Island5
Forest4
Gate3
Artifact28
Wall9
Golem3
Equipment2
Enchantment23
Aura11
Human1
Sorcery21
Arcane1
Planeswalker7
Dovin1
Gideon1
Narset1
Oko1
Teferi1
Teyo1
Venser1
Legends15
Historic43
LAND PROBABILITY
35 LANDS · 237 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 454.7%
TURN 585.7%
TURN 696.3%
TURN 799.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinking
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Infinite ETBInfinite LTBInfinite non-blue mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite red manaInfinite green manaInfinite black manaInfinite mana of colors among permanents you control
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite green manaInfinite blue manaInfinite mana permanents you control can produceInfinite white mana
ADDITIONAL REQUIREMENTS
Cards That Copy or Clone Creatures
Bracket 3 · locks the tableInfinite colored manaInfinite ETBInfinite LTBInfinite blinkingInfinite mana permanents you control can produceLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce