COMMANDER · DECK
Ah Elbereth
Bracket 4 · Optimized@Daydreams & Aconite · 2025-02-20
DECK $
$477.84
MYTHIC
6
RARE
41
UNCOMMON
27
COMMON
26
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
29 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
12 cardsInstant
17 cardsLand
24 cardsMONEY CARDS·55 CARDS·$368.14
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Creature
20 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
7 cardsInstant
11 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Immaculate Magistrate + Sage of Hours: infinite extra turns
- Sage of Hours + Ezuri, Claw of Progress: infinite extra turns
- 2 game changers — Brackets 1 and 2 allow none
- Staff of Domination + Priest of Titania: early arguably two-card combo, with no mana to spend
- and 6 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 9
- Immaculate Magistrate + Sage of Hours — Bracket 4, infinite extra turns
- Sage of Hours + Ezuri, Claw of Progress — Bracket 4, infinite extra turns
- Staff of Domination + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Circle of Dreams Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Gyre Sage — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Marwyn, the Nurturer — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Elvish Archdruid — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Kami of Whispered Hopes — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land32
Nonbasic22
Basic10
Forest7
Island5
Creature30
Elf23
Druid14
Shaman5
Human4
Warrior3
Wizard3
Beast1
Insect1
Mutant1
Phyrexian1
Ranger1
Scout1
Snake1
Spirit1
Party6
Instant17
Sorcery13
Elf1
Artifact6
Enchantment3
Legends6
Historic11
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
+ 79 CARDS NOT IN PRECON
+ Arcane Signet+ Bala Ged Recovery+ Barkchannel Pathway+ Beast Whisperer+ Boreal Druid+ Botanical Sanctum+ Brainstorm+ Breeding Pool+ Buried Ruin+ Chord of Calling+ Circle of Dreams Druid+ Collective Resistance+ Concordant Crossroads+ Counterspell+ Craterhoof Behemoth+ Decisive Denial+ Distant Melody+ Dreamroot Cascade+ Eldritch Evolution+ Elven Ambush+ Elvish Archdruid+ Elvish Harbinger+ Elvish Mystic+ Elvish Promenade+ Elvish Warmaster+ Evolution Witness+ Experimental Augury+ Ezuri, Renegade Leader+ Fabled Passage+ Fabricate+ Fathom Mage+ Fauna Shaman+ Flooded Grove+ Fyndhorn Elves+ Galadhrim Ambush+ Green Sun's Zenith+ Gyre Sage+ Hardened Scales+ Heroic Intervention+ Hinterland Harbor+ Immaculate Magistrate+ Joraga Treespeaker+ Kami of Whispered Hopes+ Kindred Discovery+ Leaf-Crowned Visionary+ Llanowar Elves+ Marwyn, the Nurturer+ Mystical Tutor+ Negate+ Neoform+ Opt+ Overflowing Basin+ Overwhelming Stampede+ Ozolith, the Shattered Spire+ Pendelhaven+ Ponder+ Preordain+ Priest of Titania+ Quirion Ranger+ Raise the Palisade+ Reclamation Sage+ Rejuvenating Springs+ Return of the Wildspeaker+ Sage of Hours+ Selvala, Heart of the Wilds+ Serum Visions+ Shamanic Revelation+ Staff of Domination+ Swan Song+ Tamiyo's Safekeeping+ Temple of Mystery+ Trophy Mage+ Vineglimmer Snarl+ Vitalize+ Waterlogged Grove+ Wirewood Lodge+ Wirewood Symbiote+ Worldly Tutor+ Yavimaya Coast
- 64 PRECON CARDS NOT IN DECK
- Arachnogenesis- Arbor Colossus- Bane of Progress- Beastmaster Ascension- Bident of Thassa- Biomantic Mastery- Broodbirth Viper- Caller of the Claw- Caller of the Pack- Chameleon Colossus- Cobra Trap- Cold-Eyed Selkie- Command Beacon- Day of the Dragons- Desert Twister- Elvish Visionary- Evolving Wilds- Experiment One- Ezuri's Predation- Forgotten Ancient- Great Oak Guardian- High Market- Illusory Ambusher- Kaseto, Orochi Archmage- Kodama's Reach- Krosan Grip- Llanowar Reborn- Loaming Shaman- Lorescale Coatl- Mirror Match- Mosswort Bridge- Mulldrifter- Mystic Snake- Ninja of the Deep Hours- Noble Quarry- Ohran Viper- Orochi Hatchery- Overrun- Patagia Viper- Plaxmanta- Prime Speaker Zegana- Rampant Growth- Rapid Hybridization- Sakura-Tribe Elder- Scytheclaw- Simic Guildgate- Simic Keyrune- Skullwinder- Snakeform- Solemn Simulacrum- Stingerfling Spider- Swiftfoot Boots- Sword of Vengeance- Synthetic Destiny- Terramorphic Expanse- Thelonite Hermit- Thornwood Falls- Trygon Predator- Verdant Confluence- Viridian Shaman- Vivid Creek- Vivid Grove- Wistful Selkie- Zoetic Cavern