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COMMANDER · DECK

Zurgo Warlock

No bracket · Banned
2020-05-20
Zurgo Helmsmasher
BANNED: 1 CARD
DECK $
$385.81
MYTHIC
5
RARE
46
UNCOMMON
26
COMMON
28
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

13 cards

Enchantment

7 cards

Artifact

14 cards

Sorcery

14 cards

Instant

15 cards

Land

17 cards
MAYBE5 CARDS

Enchantment

1 cards

Artifact

2 cards

Sorcery

1 cards
NAMECOSTPRICE

Instant

1 cards
NAMECOSTPRICE
MONEY CARDS·56 CARDS·$297.10
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Creature

6 cards

Enchantment

7 cards

Artifact

12 cards

Sorcery

9 cards

Instant

12 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 16
CURVE
0051212163948546+
COLOR
W: 18.5 pipsB: 13 pipsR: 45.5 pipsC: 118 pips
TYPES
Land36
Nonbasic14
Basic22
Mountain12
Plains8
Swamp8
Artifact16
Equipment6
Construct1
Golem1
Instant15
Creature14
Goblin3
Human3
Wizard2
Beast1
Boar1
Construct1
Elemental1
Golem1
Hellion1
Knight1
Minotaur1
Orc1
Pirate1
Sliver1
Warrior1
Werewolf1
Outlaws1
Party3
Sorcery14
Enchantment7
Aura3
Curse2
Legends3
Historic17
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS33 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Infinite colored manaInfinite magecraft triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Draw the gameInfinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Infinite magecraft triggers
Near-infinite damage to all players
Infinite magecraft triggersInfinite red manaInfinite storm count
Infinite magecraft triggers
Infinite magecraft triggers
Group
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