MetaMox
COMMANDER · DECK

Stop hitting yourself

No bracket · Banned
2020-07-02
BANNED: 1 CARD
DECK $
$234.49
MYTHIC
11
RARE
47
UNCOMMON
10
COMMON
32
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

6 cards

Creature

23 cards

Enchantment

4 cards

Artifact

7 cards

Sorcery

13 cards

Instant

8 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
CURVE
004110213313485126+
COLOR
W: 13.5 pipsR: 73.5 pipsC: 145 pips
TYPES
Land39
Nonbasic15
Basic24
Mountain13
Plains13
Gate2
Golem1
Creature24
Dragon4
Goblin4
Human4
Elemental2
Pirate2
Wizard2
Angel1
Avatar1
Beast1
Chandra1
Construct1
Dwarf1
Giant1
Golem1
Knight1
Minotaur1
Noble1
Phyrexian1
Shaman1
Sliver1
Spirit1
Wall1
Warrior1
Outlaws2
Party3
Sorcery13
Artifact11
Avatar1
Construct1
Equipment1
Golem1
Phyrexian1
Wall1
Instant8
Planeswalker7
Chandra7
Human1
Shaman1
Enchantment4
Aura1
Legends14
Historic23
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card That Gives Indestructible
Group
Color
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