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COMMANDER · DECK

Narset Extra Combats

Bracket 4 · Optimized
@MTGPackFoils · 2026-09-07
DECK $
$798.78
MYTHIC
16
RARE
46
UNCOMMON
16
COMMON
22
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

5 cards

Creature

9 cards

Enchantment

10 cards

Artifact

10 cards

Sorcery

15 cards

Instant

15 cards

Land

28 cards
MONEY CARDS·73 CARDS·$630.91
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Planeswalker

5 cards

Creature

8 cards

Enchantment

6 cards

Artifact

8 cards

Sorcery

12 cards

Instant

14 cards

Land

20 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • 5 extra-turn cards — chaining turns is Bracket 4
  • 3 game changers — Brackets 1 and 2 allow none
  • Combat Celebrant + Helm of the Host: early arguably two-card combo, with no mana to spend
  • Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
MASS LAND DENIAL · 1
COMBOS · 2
CURVE
0091212938445136+
COLOR
W: 24.5 pipsU: 50.5 pipsR: 20 pipsC: 137 pips
TYPES
Land35
Nonbasic25
Basic10
Island8
Mountain6
Plains6
Instant16
Adventure1
Faerie1
Rogue1
Sorcery15
Artifact10
Equipment3
Creature10
Human5
Monk2
Adventure1
Angel1
Bard1
Cleric1
Elemental1
Faerie1
Goblin1
Merfolk1
Rogue1
Sorcerer1
Warrior1
Wizard1
Outlaws1
Party4
Enchantment10
Aura4
Planeswalker5
Ajani1
Chandra1
Jace1
Narset1
Teferi1
Legends10
Historic19
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature ETBInfinite mana creatures you control can produceInfinite tapped creature tokensInfinite untap of creatures you control
Infinite card drawInfinite draw triggersWin the game
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