MetaMox
COMMANDER · DECK

Chatterfang

Bracket 4 · Optimized
@Kees Fjellvang · 2025-02-02
DECK $
$749.54
MYTHIC
13
RARE
34
UNCOMMON
21
COMMON
32
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

29 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

6 cards

Sorcery

11 cards

Instant

13 cards

Land

14 cards
MONEY CARDS·56 CARDS·$587.90
Sign in to save your threshold.

Creature

24 cards

Enchantment

4 cards

Artifact

4 cards

Sorcery

9 cards

Instant

6 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Chatterfang, Squirrel General + Warren Soultrader + Peregrin Took: early two-card combo, with no mana to spend
  • Scurry Oak + Ivy Lane Denizen: early two-card combo, for four mana or less
  • Chatterfang, Squirrel General + Pitiless Plunderer: early two-card combo, for four mana or less
  • 1 game changer — Brackets 1 and 2 allow none
  • and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
CURVE
00612121731044556+
COLOR
B: 28.5 pipsG: 49.5 pipsC: 117 pips
TYPES
Land36
Nonbasic13
Basic23
Forest14
Swamp12
Demon1
Creature30
Elf6
Squirrel6
Human5
Druid4
Warrior3
Citizen2
Dragon2
Halfling2
Rogue2
Ally1
Artificer1
Assembly-worker1
Bat1
Beast1
Bird1
Cleric1
Demon1
Elder1
Elemental1
Goblin1
Incarnation1
Pirate1
Scout1
Shaman1
Snake1
Tiefling1
Treefolk1
Warlock1
Wizard1
Zombie1
Outlaws4
Party7
Instant13
Sorcery11
Arcane1
Artifact7
Equipment2
Assembly-worker1
Enchantment6
Faerie1
Legends15
Historic22
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite creature LTBInfinite creature ETBInfinite colored manaInfinite creature sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite draw triggersInfinite Treasure tokensInfinite Food tokensInfinite creature tokensReduce the toughness of creatures opponents control to 0
Infinite creature LTBInfinite creature ETBInfinite colorless mana
ADDITIONAL REQUIREMENTS
Green Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite death triggersInfinite creature ETBInfinite lifegain triggersInfinite creature LTBInfinite creature sacrifice triggersInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Infinite card drawInfinite draw triggersNear-infinite death triggersNear-infinite ETBNear-infinite lifegain triggersNear-infinite lifelossNear-infinite LTBNear-infinite sacrifice triggers
Infinite card drawInfinite draw triggersNear-infinite death triggersNear-infinite ETBNear-infinite lifegain triggersNear-infinite lifelossNear-infinite LTBNear-infinite sacrifice triggers
Infinite card drawInfinite draw triggersNear-infinite death triggersNear-infinite ETBNear-infinite lifegain triggersNear-infinite LTBNear-infinite sacrifice triggers
Bracket 4 · early two-card combo, for four mana or lessInfinite +1/+1 counters on a creatureInfinite creature tokensInfinite creature ETB
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite creature ETBInfinite colored manaInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite draw triggersInfinite Treasure tokensInfinite Clue tokensInfinite +1/+1 counters on an infinite number of creature tokensInfinite +1/+1 counters on Squirrels you control
Bracket 4 · early two-card combo, for four mana or lessInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite Treasure tokensReduce the toughness of creatures opponents control to 0
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite creature LTBInfinite creature ETBInfinite colored manaInfinite creature sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite draw triggersInfinite Treasure tokensInfinite Clue tokensInfinite Food tokensInfinite creature tokensDestroy all creatures opponents controlReduce the toughness of creatures opponents control to 0
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite creature LTBInfinite creature ETBInfinite colored manaInfinite creature sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifelossInfinite Treasure tokens
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite +1/+1 counters on certain creatures
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite creature LTBInfinite creature ETBInfinite colored manaInfinite creature sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifelossInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Group
Color
View