COMMANDER · DECK
Deveri Blink
Bracket 3 · Upgraded2020-06-03
DECK $
$266.51
MYTHIC
5
RARE
40
UNCOMMON
22
COMMON
33
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
35 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
5 cardsInstant
11 cardsLand
23 cardsMONEY CARDS·40 CARDS·$197.46
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Planeswalker
1 cardsCreature
13 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
3 cardsInstant
10 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Derevi, Empyrial Tactician + Deadeye Navigator + Gilded Lotus: early arguably two-card combo, with no mana to spend
- Brago, King Eternal + Strionic Resonator: early arguably two-card combo, with no mana to spend
- Peregrine Drake + Eldrazi Displacer: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Derevi, Empyrial Tactician + Deadeye Navigator + Gilded Lotus — Bracket 3, early arguably two-card combo, with no mana to spend
- Brago, King Eternal + Strionic Resonator — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Eldrazi Displacer — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Brago, King Eternal + Archaeomancer + Cyclonic Rift — Bracket 3, locks the table
CURVE
COLOR
TYPES
Creature36
Human10
Wizard6
Elemental4
Elf4
Spirit4
Angel2
Beast2
Druid2
Noble2
Scout2
Shaman2
Snake2
Soldier2
Bird1
Cat1
Cleric1
Drake1
Dryad1
Eldrazi1
Giant1
God1
Golem1
Kithkin1
Knight1
Ooze1
Rhino1
Rogue1
Outlaws1
Party8
Land35
Nonbasic20
Basic15
Plains11
Island8
Forest6
Instant11
Artifact9
Golem1
Enchantment5
God1
Sorcery5
Arcane1
Planeswalker1
Venser1
Legends7
Historic16
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Infinite blinkingInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite landfall triggersInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinking
Infinite creature LTBInfinite creature ETBInfinite storm countInfinite mana lands you control can produceInfinite magecraft triggersInfinite blinkingInfinite landfall triggersInfinite untap of lands you control
Bracket 3 · locks the tableReturn all nonland permanents opponents control to their hand on each of your turnsLock
Infinite blinkingInfinite colored manaInfinite ETBInfinite LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite ETBInfinite LTBInfinite blinkingInfinite mana permanents you control can produceLock
Infinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite storm count
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite creature ETBInfinite creature LTB
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinking of nonland permanentsInfinite creature ETBInfinite creature LTBInfinite mana artifacts you control can produce
+ 64 CARDS NOT IN PRECON
+ Agent of Treachery+ Alchemist's Refuge+ Archaeomancer+ Aura Shards+ Austere Command+ Brago, King Eternal+ Breeding Pool+ Call for Unity+ Canopy Vista+ Charming Prince+ Chromatic Lantern+ Cloudblazer+ Cloudshift+ Coiling Oracle+ Counterspell+ Cultivate+ Cyclonic Rift+ Deadeye Navigator+ Displace+ Eerie Interlude+ Eldrazi Displacer+ Elite Guardmage+ Ephemerate+ Eternal Witness+ Felidar Guardian+ Ghostly Flicker+ Ghostway+ Gilded Lotus+ Glacial Fortress+ Guardian Project+ Hallowed Fountain+ Hinterland Harbor+ Knight of Autumn+ Kodama's Reach+ Lavinia of the Tenth+ Mirari's Wake+ Momentary Blink+ Mulldrifter+ Mystic Snake+ Panharmonicon+ Peregrine Drake+ Prairie Stream+ Reclamation Sage+ Reflector Mage+ Reliquary Tower+ Restoration Angel+ Reveillark+ Simic Growth Chamber+ Solemn Simulacrum+ Soul of the Harvest+ Soulherder+ Strionic Resonator+ Sun Titan+ Sunpetal Grove+ Supreme Verdict+ Swords to Plowshares+ Temple Garden+ Temple of Mystery+ Thassa, Deep-Dwelling+ Thragtusk+ Time Wipe+ Venser, Shaper Savant+ Venser, the Sojourner+ Wood Elves
- 59 PRECON CARDS NOT IN DECK
- Aerie Mystics- Aethermage's Touch- Angel of Finality- Arcane Denial- Azami, Lady of Scrolls- Azorius Guildgate- Azorius Keyrune- Bane of Progress- Basalt Monolith- Blue Sun's Zenith- Borrowing 100,000 Arrows- Control Magic- Curse of Inertia- Curse of Predation- Curse of the Forsaken- Darksteel Ingot- Darksteel Mutation- Deceiver Exarch- Diviner Spirit- Djinn of Infinite Deceits- Dungeon Geists- Faerie Conclave- Flickerform- Hada Spy Patrol- Kazandu Tuskcaller- Kirtar's Wrath- Leafdrake Roost- Leonin Bladetrap- Lu Xun, Scholar General- Mirror Entity- Murkfiend Liege- Opal Palace- Phantom Nantuko- Pilgrim's Eye- Presence of Gond- Restore- Rubinia Soulsinger- Rupture Spire- Saltcrusted Steppe- Secluded Steppe- Sejiri Refuge- Selesnya Charm- Selesnya Guildgate- Selesnya Guildmage- Simic Guildgate- Skyward Eye Prophets- Stonecloaker- Surveyor's Scope- Swiftfoot Boots- Sword of the Paruns- Tempt with Glory- Thornwind Faeries- Thousand-Year Elixir- Thunderstaff- Transguild Promenade- Unexpectedly Absent- Wash Out- Winged Coatl- Wonder