COMMANDER · DECK
Karlov No Pain No Gain
Bracket 4 · Optimized2020-04-04
DECK $
$667.48
MYTHIC
7
RARE
38
UNCOMMON
25
COMMON
30
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
22 cardsEnchantment
12 cardsArtifact
17 cardsSorcery
7 cardsInstant
8 cardsLand
15 cardsMONEY CARDS·54 CARDS·$514.97
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Planeswalker
1 cardsCreature
20 cardsEnchantment
9 cardsArtifact
10 cardsSorcery
2 cardsInstant
4 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Vizkopa Guildmage + Exquisite Blood: early arguably two-card combo, for four mana or less
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vizkopa Guildmage + Exquisite Blood — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land32
Nonbasic13
Basic19
Plains11
Swamp10
Creature23
Human8
Cleric6
Spirit4
Advisor2
Angel2
Phyrexian2
Avatar1
Construct1
Demon1
Dragon1
God1
Horror1
Horse1
Knight1
Minion1
Monk1
Nomad1
Rebel1
Rhino1
Vampire1
Wall1
Wizard1
Zombie1
Party7
Artifact18
Equipment6
Construct1
Enchantment13
Aura2
God1
Instant8
Sorcery7
Planeswalker1
Elspeth1
Legends9
Historic25
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Near-infinite lifelossNear-infinite card draw
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain