COMMANDER · DECK
1.2 - Mono Blue Thassa Blink
Bracket 4 · Optimized2020-06-09
DECK $
$1,004.10
MYTHIC
14
RARE
40
UNCOMMON
11
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
32 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
2 cardsInstant
15 cardsLand
12 cardsMONEY CARDS·49 CARDS·$785.27
Sign in to save your threshold.
Creature
13 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
2 cardsInstant
10 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Deadeye Navigator + Intruder Alarm: early arguably two-card combo, with no mana to spend
- Venser, Shaper Savant + Intruder Alarm: early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator: early arguably two-card combo, for four mana or less
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Deadeye Navigator + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Venser, Shaper Savant + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic11
Basic23
Island24
Desert1
Creature33
Wizard16
Human13
Merfolk4
God3
Drake2
Elemental2
Faerie2
Giant2
Rogue2
Bird1
Dragon1
Golem1
Knight1
Nightmare1
Pirate1
Shapeshifter1
Sphinx1
Spirit1
Turtle1
Outlaws3
Party18
Instant15
Artifact13
Equipment1
Golem1
Shapeshifter1
Enchantment8
Aura2
God2
Sorcery3
Legends10
Historic23
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite LTBInfinite ETB
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control