metamox
COMMANDER · DECK

Selenia, Dark Angel

2017-03-24
128 CARDS (LIMIT 100)NO COMMANDERBANNED: 1 CARD
DECK $
$2,791.15
MYTHIC
9
RARE
79
UNCOMMON
24
COMMON
17
MAIN128 CARDS

Creature

15 cards

Enchantment

26 cards

Artifact

14 cards

Sorcery

16 cards

Instant

22 cards

Land

30 cards
NAMECOSTPRICE
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·84 CARDS·$2,219.30
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Creature

11 cards

Enchantment

20 cards

Artifact

10 cards

Sorcery

9 cards

Instant

15 cards

Land

19 cards
CURVE
1013118225317465136+
COLOR
W: 65 pipsB: 49 pipsC: 194 pips
TYPES
Land35
Nonbasic28
Basic7
Plains6
Swamp6
Enchantment27
Aura2
God1
Instant22
Sorcery16
Creature15
Human10
Cleric5
Wizard2
Eldrazi1
Giant1
God1
Knight1
Nomad1
Rebel1
Soldier1
Spirit1
Wall1
Party7
Artifact14
Legends8
Historic22
LAND PROBABILITY
35 LANDS · 128 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 428.7%
TURN 560.2%
TURN 681.2%
TURN 792.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS30 COMBOS
Near-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Infinite LTBInfinite ETBInfinite colored manaInfinite sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Target opponent loses the game
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Infinite lifelossNear-infinite lifegain
You are unable to lose the game due to damage or lifelossLock
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Near-infinite lifelossNear-infinite card draw
Draw the game
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Infinite colored manaInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite lifeloss
Target player loses the game on each of your turns
Target opponent loses the game
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Near-infinite card drawNear-infinite draw triggersTarget opponent loses the game
Near-infinite card drawNear-infinite draw triggersTarget opponent loses the game
You can't lose the game due to having 0 or less lifeLock
Group
Color
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