COMMANDER · DECK
Urza Poly-Tyrant
Bracket 4 · Optimized2020-05-09
DECK $
$817.35
MYTHIC
7
RARE
36
UNCOMMON
24
COMMON
46
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
1 cardsEnchantment
3 cardsArtifact
33 cardsSorcery
10 cardsInstant
17 cardsLand
6 cardsSIDEBOARD14 CARDS
Creature
14 cardsMONEY CARDS·59 CARDS·$638.54
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Planeswalker
1 cardsCreature
11 cardsEnchantment
1 cardsArtifact
25 cardsSorcery
7 cardsInstant
10 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- 2 extra-turn cards — chaining turns is Bracket 4
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- Nexus of Fate + Isochron Scepter + Mystical Tutor: infinite extra turns
- Proteus Staff + Nexus of Fate: infinite extra turns
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 7
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Nexus of Fate + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- Proteus Staff + Nexus of Fate — Bracket 4, infinite extra turns
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Tidespout Tyrant + Mana Vault — Bracket 3, early arguably two-card combo, for four mana or less
- Tidespout Tyrant + Sol Ring — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Artifact34
Equipment3
Book1
Land33
Nonbasic5
Basic28
Island28
Instant17
Sorcery10
Enchantment3
Creature2
Artificer1
Djinn1
Human1
Planeswalker2
Narset1
Tezzeret1
Legends4
Historic38
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock