COMMANDER · DECK
Ob Nixilis for real on god
Bracket 4 · Optimized@Quandale Dingle · 2026-10-06
DECK $
$2,412.00
MYTHIC
16
RARE
43
UNCOMMON
20
COMMON
21
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
16 cardsEnchantment
2 cardsArtifact
14 cardsSorcery
12 cardsInstant
25 cardsLand
30 cardsMONEY CARDS·81 CARDS·$1,923.38
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Creature
14 cardsEnchantment
1 cardsArtifact
9 cardsSorcery
10 cardsInstant
23 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 11 game changers — Bracket 3 allows 3
- Casey Jones, Back Alley Brute + Ob Nixilis, Captive Kingpin: early two-card combo, with no mana to spend
- Ob Nixilis, Captive Kingpin + Agatha's Soul Cauldron + Walking Ballista: early arguably two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Casey Jones, Back Alley Brute + Ob Nixilis, Captive Kingpin — Bracket 4, early two-card combo, with no mana to spend
- Ob Nixilis, Captive Kingpin + Agatha's Soul Cauldron + Walking Ballista — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land30
Nonbasic26
Basic4
Mountain4
Swamp4
Saga1
Town1
Urza's1
Instant25
Arcane1
Lesson1
Artifact17
Construct2
Equipment1
God1
Phyrexian1
Creature17
Human5
Archer2
Construct2
Shaman2
Wizard2
Ape1
Assassin1
Berserker1
Demon1
Goblin1
God1
Horror1
Lizard1
Monkey1
Orc1
Otter1
Phyrexian1
Pirate1
Sorcerer1
Spirit1
Tiefling1
Warlock1
Outlaws3
Party2
Sorcery12
Enchantment3
Saga1
Urza's1
Legends9
Historic24
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendExile your libraryInfinite damage
Bracket 4 · early two-card combo, with no mana to spendExile your library with the ability to play the exiled cards until end of turnInfinite +1/+1 counters on a creatureInfinite damage
Infinite self-millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Near-infinite draw triggersNear-infinite lootingNear-infinite self-discard triggersNear-infinite storm count