COMMANDER · DECK
Kenrith/Zirda
Bracket 4 · Optimized2020-05-19
101 CARDS (LIMIT 100)
DECK $
$1,051.70
MYTHIC
7
RARE
39
UNCOMMON
24
COMMON
31
COMMAND1 CARD
Creature
1 cardMAIN100 CARDS
Creature
24 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
11 cardsInstant
18 cardsLand
26 cardsMONEY CARDS·35 CARDS·$828.62
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Creature
6 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
4 cardsInstant
7 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Kinnan, Bonder Prodigy + Basalt Monolith: two-card combo, for six mana or less, pieces included
- Zirda, the Dawnwaker + Grim Monolith: two-card combo, for six mana or less, pieces included
- Zirda, the Dawnwaker + Basalt Monolith: two-card combo, for six mana or less, pieces included
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Kinnan, Bonder Prodigy + Basalt Monolith — Bracket 3, two-card combo, for six mana or less, pieces included
- Zirda, the Dawnwaker + Grim Monolith — Bracket 3, two-card combo, for six mana or less, pieces included
- Zirda, the Dawnwaker + Basalt Monolith — Bracket 3, two-card combo, for six mana or less, pieces included
- Staff of Domination + Faeburrow Elder — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Faeburrow Elder + High Alert — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 24 cards not in the pool
BANNED · 3
NOT IN THE POOL · 24
CURVE
COLOR
TYPES
Land31
Nonbasic21
Basic10
Forest10
Swamp10
Plains9
Island8
Mountain8
Creature25
Human5
Druid3
Wizard3
Beast2
Fox2
Golem2
Horror2
Merfolk2
Serpent2
Bird1
Boar1
Cleric1
Demon1
Dinosaur1
Elemental1
Elf1
Mutant1
Nightmare1
Noble1
Soldier1
Sphinx1
Treefolk1
Wraith1
Party4
Instant18
Artifact12
Golem2
Sorcery11
Enchantment6
Aura1
Legends4
Historic16
LAND PROBABILITY
31 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.2%
TURN 552.4%
TURN 674.8%
TURN 788.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colorless mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite red manaInfinite green manaInfinite black manaInfinite mana of colors among permanents you control
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colorless mana
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colorless mana
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