COMMANDER · DECK
Enchanting Makes Things Important
2016-07-01
ONLY 99 CARDSNO COMMANDER
DECK $
$636.30
MYTHIC
2
RARE
53
UNCOMMON
19
COMMON
25
MAIN99 CARDS
Creature
1 cardsEnchantment
58 cardsArtifact
6 cardsSorcery
1 cardsLand
16 cardsMONEY CARDS·44 CARDS·$497.18
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Creature
1 cardsEnchantment
37 cardsArtifact
3 cardsSorcery
1 cardsLand
2 cardsCURVE
COLOR
TYPES
Enchantment59
Aura5
God1
Land33
Nonbasic13
Basic20
Island10
Plains10
Mountain6
Artifact6
Creature1
God1
Sorcery1
Legends1
Historic7
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Creatures can't attackLock
Infinite ETBInfinite LTB