COMMANDER · DECK
Orzhov Livegain
Bracket 3 · Upgraded2020-07-12
DECK $
$542.87
MYTHIC
8
RARE
50
UNCOMMON
23
COMMON
32
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
1 cardsCreature
31 cardsEnchantment
9 cardsArtifact
11 cardsSorcery
5 cardsInstant
7 cardsLand
17 cardsMAYBE13 CARDS
Creature
2 cardsEnchantment
1 cardsArtifact
2 cardsSorcery
2 cardsInstant
2 cardsLand
4 cardsMONEY CARDS·48 CARDS·$417.24
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Planeswalker
1 cardsCreature
16 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
3 cardsInstant
5 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Tainted Sigil + Aetherflux Reservoir: early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
- and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Vito, Thorn of the Dusk Rose + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Tainted Sigil + Aetherflux Reservoir — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vizkopa Guildmage + Exquisite Blood — Bracket 3, early arguably two-card combo, for four mana or less
- Vito, Thorn of the Dusk Rose + Revival // Revenge — Bracket 3, two-card combo, for six mana or less
- Vito, Thorn of the Dusk Rose + Beacon of Immortality — Bracket 3, two-card combo, for six mana or less
- Sanguine Bond + Revival // Revenge — Bracket 3, two-card combo, for six mana or less
- Beacon of Immortality + Sanguine Bond — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic15
Basic19
Plains13
Swamp8
Creature33
Cleric30
Human17
Spirit3
Vampire3
God2
Kor2
Zombie2
Avatar1
Giant1
Kithkin1
Nomad1
Phyrexian1
Rebel1
Party30
Artifact11
Equipment2
Enchantment11
God2
Instant7
Sorcery5
Planeswalker1
Sorin1
Legends9
Historic20
LAND PROBABILITY
34 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.2%
TURN 544.2%
TURN 666.9%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Near-infinite lifeloss
Near-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Near-infinite lifelossNear-infinite card draw
Near-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain