COMMANDER · DECK
Jhoira.8
Bracket 4 · Optimized@Barclaybandit · 2025-02-22
DECK $
$1,375.44
MYTHIC
6
RARE
33
UNCOMMON
24
COMMON
37
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
13 cardsEnchantment
3 cardsArtifact
29 cardsSorcery
4 cardsInstant
15 cardsLand
12 cardsMONEY CARDS·51 CARDS·$1,089.34
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Creature
6 cardsEnchantment
3 cardsArtifact
20 cardsSorcery
4 cardsInstant
10 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Mycosynth Lattice + Vandalblast: mass land denial
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Mycosynth Lattice + Vandalblast — Bracket 4, mass land denial
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
10 banned cards
BANNED · 10
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
4 banned cards, 22 cards not in the pool
BANNED · 4
NOT IN THE POOL · 22
CURVE
COLOR
TYPES
Land35
Nonbasic10
Basic25
Island14
Mountain13
Artifact33
Artificer1
Equipment1
God1
Myr1
Phyrexian1
Shapeshifter1
Vedalken1
Instant15
Creature14
Artificer7
Human7
Goblin2
Wizard2
Bird1
God1
Myr1
Phyrexian1
Shaman1
Shapeshifter1
Vedalken1
Party2
Sorcery4
Enchantment3
Legends6
Historic36
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite self-millNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawNear-infinite storm countInfinite draw triggers
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite card drawNear-infinite storm countInfinite draw triggers
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Infinite card drawNear-infinite storm countInfinite draw triggers
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