COMMANDER · DECK
God-Eternal Kefnet
Bracket 4 · Optimized2020-06-30
DECK $
$589.04
MYTHIC
13
RARE
54
UNCOMMON
24
COMMON
56
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
5 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
17 cardsInstant
25 cardsLand
9 cardsSIDEBOARD13 CARDS
Creature
2 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
3 cardsInstant
2 cardsMAYBE34 CARDS
Creature
7 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
6 cardsInstant
11 cardsLand
1 cardsMONEY CARDS·62 CARDS·$450.95
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Planeswalker
2 cardsCreature
8 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
17 cardsInstant
14 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- 7 extra-turn cards — chaining turns is Bracket 4
- Narset's Reversal + Isochron Scepter: infinite extra turns
- God-Eternal Kefnet + Isochron Scepter + Brainstorm + Temporal Manipulation: infinite extra turns
- God-Eternal Kefnet + Isochron Scepter + Brainstorm + Walk the Aeons: infinite extra turns
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 7
COMBOS · 7
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- God-Eternal Kefnet + Isochron Scepter + Brainstorm + Temporal Manipulation — Bracket 4, infinite extra turns
- God-Eternal Kefnet + Isochron Scepter + Brainstorm + Walk the Aeons — Bracket 4, infinite extra turns
- God-Eternal Kefnet + Isochron Scepter + Brainstorm + Time Warp — Bracket 4, infinite extra turns
- Nexus of Fate + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- Beacon of Tomorrows + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic8
Basic27
Island28
Instant25
Sorcery17
Artifact13
Construct1
Equipment1
Creature6
Wizard3
God2
Human2
Construct1
Merfolk1
Zombie1
Party3
Enchantment6
God1
Planeswalker2
Jace1
Narset1
Legends7
Historic19
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite card drawInfinite draw triggersWin the game
Infinite card drawInfinite draw triggersWin the game