MetaMox
COMMANDER · DECK

Piru, the Volatile

Bracket 4 · Optimized
@rxddyy · 2025-02-28
Piru, the Volatile
DECK $
$149.02
MYTHIC
6
RARE
45
UNCOMMON
20
COMMON
29
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

8 cards

Sorcery

1 cards
NAMECOSTPRICE

Instant

9 cards

Land

22 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Fiendlash + Ill-Tempered Loner // Howlpack Avenger: early two-card combo, with no mana to spend
  • Fiendlash + Boros Reckoner: early two-card combo, with no mana to spend
  • Fiendlash + Spitemare: early two-card combo, with no mana to spend
  • and 21 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 24
CURVE
00311521231149576+
COLOR
W: 26.5 pipsB: 18 pipsR: 37.5 pipsC: 118 pips
TYPES
Land42
Nonbasic19
Basic23
Mountain15
Plains7
Swamp3
Creature31
Human11
Wizard3
Angel2
Construct2
Devil2
Dragon2
Goblin2
Aetherborn1
Artificer1
Beast1
Boar1
Clown1
Dwarf1
Elder1
Elemental1
Elk1
Equipment1
God1
Golem1
Horror1
Knight1
Minion1
Minotaur1
Noble1
Phyrexian1
Pirate1
Sliver1
Soldier1
Vampire1
Warlock1
Werewolf1
Outlaws2
Party3
Artifact13
Equipment4
Construct2
Elk1
God1
Golem1
Instant9
Enchantment8
Aura1
Planeswalker1
Kaya1
Sorcery1
Legends16
Historic28
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS38 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Infinite damage to one opponent
Infinite damage to one opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Draw the gameInfinite damage to one opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Draw the gameInfinite damage to one opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
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