COMMANDER · DECK
20 Ways to Win Secret Lair
@weavedawg
119 CARDS (LIMIT 100)
DECK $
$473.34
MYTHIC
13
RARE
57
UNCOMMON
21
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN118 CARDS
Planeswalker
2 cardsCreature
27 cardsEnchantment
32 cardsArtifact
6 cardsSorcery
7 cardsInstant
6 cardsLand
38 cardsMONEY CARDS·49 CARDS·$363.18
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Planeswalker
1 cardsCreature
9 cardsEnchantment
20 cardsArtifact
4 cardsSorcery
2 cardsInstant
4 cardsLand
9 cardsCURVE
COLOR
TYPES
Enchantment38
Aura10
Shrine9
Dryad2
Nymph2
God1
Treefolk1
Land38
Nonbasic36
Basic2
Gate19
Cave1
Forest1
Plains1
Urza's1
Creature28
Human9
Cleric3
Wizard3
Dragon2
Druid2
Dryad2
Nymph2
Shrine2
Aetherborn1
Angel1
Beast1
Cat1
Construct1
Elemental1
Frog1
Giant1
God1
Ogre1
Rogue1
Scout1
Shapeshifter1
Soldier1
Spirit1
Treefolk1
Vampire1
Warlock1
Changeling1
Outlaws2
Party7
Artifact9
Construct1
Equipment1
Sorcery7
Instant6
Shapeshifter1
Planeswalker2
Bolas1
Legends18
Historic27
LAND PROBABILITY
38 LANDS · 118 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.4%
TURN 549.5%
TURN 671.9%
TURN 786.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Put all creature cards from your library onto the battlefield
Win the game
Win the game