COMMANDER · DECK
Dina Dina
Bracket 4 · Optimized@Pomeroids · 2025-05-18
DECK $
$286.27
MYTHIC
2
RARE
24
UNCOMMON
32
COMMON
42
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
33 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
9 cardsInstant
10 cardsLand
16 cardsMONEY CARDS·38 CARDS·$212.57
Sign in to save your threshold.
Creature
17 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
4 cardsInstant
4 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Chain of Smog + Witherbloom Apprentice: early two-card combo, for four mana or less, pieces included
- Sedgemoor Witch + Chain of Smog: two-card combo, for six mana or less, pieces included
- Dina, Soul Steeper + Exquisite Blood: late two-card combo, for eight mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Chain of Smog + Witherbloom Apprentice — Bracket 4, early two-card combo, for four mana or less, pieces included
- Sedgemoor Witch + Chain of Smog — Bracket 3, two-card combo, for six mana or less, pieces included
- Dina, Soul Steeper + Exquisite Blood — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Dina, Soul Steeper + Bloodthirsty Conqueror — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
13 cards not in the pool
NOT IN THE POOL · 13
CURVE
COLOR
TYPES
Creature34
Human8
Vampire8
Elf6
Druid5
Shaman4
Warlock4
Cleric3
Zombie3
Rogue2
Ally1
Archer1
Assassin1
Bat1
Centaur1
Citizen1
Demon1
Dryad1
Glimmer1
Halfling1
Insect1
Knight1
Noble1
Ooze1
Plant1
Snake1
Troll1
Outlaws7
Party5
Land34
Nonbasic14
Basic20
Swamp13
Forest7
Artifact10
Equipment1
Insect1
Instant10
Sorcery9
Enchantment6
Aura1
Centaur1
Glimmer1
Snake1
Treefolk1
Legends5
Historic14
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Target opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite creature tokensInfinite creature ETBInfinite magecraft triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite damageInfinite lifegain triggers
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite damageInfinite lifegain triggers
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite lifegain triggersInfinite lifelossInfinite lifegain
Comments · 0
No comments yet.