COMMANDER · DECK
INFINTY ARTIFACTS-MK IX
Bracket 4 · Optimized@DAN SILVA · 2025-02-28
DECK $
$747.93
MYTHIC
10
RARE
38
UNCOMMON
20
COMMON
31
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
13 cardsEnchantment
1 cardsArtifact
30 cardsSorcery
6 cardsInstant
16 cardsLand
18 cardsMONEY CARDS·49 CARDS·$584.59
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Planeswalker
2 cardsCreature
8 cardsArtifact
19 cardsSorcery
3 cardsInstant
8 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Krark-Clan Ironworks + Spine of Ish Sah + Sculpting Steel + Etherium Sculptor: mass land denial
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Lithoform Engine: early arguably two-card combo, for four mana or less
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Krark-Clan Ironworks + Spine of Ish Sah + Sculpting Steel + Etherium Sculptor — Bracket 4, mass land denial
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Lithoform Engine — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Artifact41
Equipment9
Construct2
Angel1
Artificer1
Assembly-worker1
Hero1
Human1
Myr1
Vedalken1
Land30
Nonbasic16
Basic14
Island12
Mountain9
Instant16
Creature14
Artificer5
Human5
Wizard3
Construct2
Goblin2
Vedalken2
Advisor1
Angel1
Assembly-worker1
Hero1
Myr1
Party3
Sorcery6
Planeswalker3
Equipment1
Narset1
Tezzeret1
Enchantment1
Class1
Legends14
Historic48
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite colorless manaInfinite untap of nonland permanents you controlInfinite mana nonland permanents you control can produce
Bracket 4 · mass land denialDestroy all permanents opponents control on each of your turnsLockMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature ETBInfinite creature LTBInfinite colorless manaInfinite death triggersInfinite creature sacrifice triggersInfinite storm count