COMMANDER · DECK
Kinnan
Bracket 4 · Optimized@Adeland · 2025-02-27
DECK $
$173.65
MYTHIC
3
RARE
28
UNCOMMON
24
COMMON
45
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
35 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
2 cardsInstant
16 cardsLand
5 cardsMONEY CARDS·34 CARDS·$122.18
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Creature
12 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
2 cardsInstant
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kinnan, Bonder Prodigy + Horseshoe Crab + Cryptolith Rite: early two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Horseshoe Crab + Enduring Vitality: early two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Basalt Monolith: early two-card combo, with no mana to spend
- and 22 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 25
- Kinnan, Bonder Prodigy + Horseshoe Crab + Cryptolith Rite — Bracket 4, early two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Horseshoe Crab + Enduring Vitality — Bracket 4, early two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Pemmin's Aura + Gyre Engineer — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Gyre Engineer — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Drover of the Mighty + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Drover of the Mighty + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Maraleaf Pixie + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Ilysian Caryatid + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Ilysian Caryatid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Cryptolith Rite + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Gemhide Sliver + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Paradise Druid + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Cryptolith Rite + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Gemhide Sliver + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Paradise Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Archetype of Imagination + Stormtide Leviathan — Bracket 3, locks the table
- Arixmethes, Slumbering Isle + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Arixmethes, Slumbering Isle + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Twitching Doll + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Twitching Doll + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Omen Hawker + Pemmin's Aura — Bracket 2, arguably two-card combo, with no mana to spend
- Omen Hawker + Freed from the Real — Bracket 2, arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature36
Druid8
Elf5
Human5
Beast3
Wizard3
Horror2
Kraken2
Advisor1
Ape1
Artificer1
Avatar1
Boar1
Crab1
Dryad1
Elk1
Faerie1
Glimmer1
Golem1
Homunculus1
Hydra1
Jellyfish1
Leviathan1
Mutant1
Octopus1
Phyrexian1
Plant1
Serpent1
Sliver1
Snake1
Spider1
Spirit1
Toy1
Vedalken1
Weird1
Party3
Land32
Nonbasic4
Basic28
Island15
Forest13
Weird1
Instant16
Artifact10
Equipment1
Golem1
Spider1
Toy1
Enchantment9
Aura3
Elk1
Glimmer1
Human1
Wizard1
Sorcery3
Avatar1
Legends6
Historic16
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS28 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 2 · arguably two-card combo, with no mana to spendInfinite colorless mana that can only be spent to activate abilities
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite green manaPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaPut most creature cards from your library onto the battlefield
Bracket 2 · arguably two-card combo, with no mana to spendInfinite colorless mana that can only be spent to activate abilities
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaPut most creature cards from your library onto the battlefield
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · locks the tableOpponents can't attack with most creaturesLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce