COMMANDER · DECK
need
@Waterchain
ONLY 45 CARDSNO COMMANDER
DECK $
$546.92
MYTHIC
5
RARE
22
UNCOMMON
10
COMMON
8
MAIN45 CARDS
Creature
11 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
9 cardsInstant
3 cardsLand
13 cardsMONEY CARDS·31 CARDS·$433.01
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Creature
6 cardsEnchantment
2 cardsArtifact
6 cardsSorcery
6 cardsInstant
2 cardsLand
9 cardsCURVE
COLOR
TYPES
Land13
Nonbasic13
Swamp1
Creature11
Demon3
Phyrexian2
Vampire2
Archer1
Faerie1
Hag1
Horror1
Minion1
Noble1
Orc1
Rogue1
Spirit1
Warlock1
Wurm1
Zombie1
Outlaws2
Party1
Sorcery9
Artifact6
Equipment1
Enchantment5
Aura1
Demon1
Hag1
Instant4
Legends12
Historic16
LAND PROBABILITY
13 LANDS · 45 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.7%
TURN 560.4%
TURN 682.6%
TURN 793.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Target opponent loses the game