MetaMox
COMMANDER · DECK

Miku, Lost but Singing

Bracket 3 · Upgraded
@TheDeerKing · 2025-04-21
Azusa, Lost but Seeking
DECK $
$561.61
MYTHIC
12
RARE
48
UNCOMMON
20
COMMON
20
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

28 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

4 cards

Sorcery

7 cards

Instant

7 cards

Land

37 cards
NAMECOSTPRICE
MONEY CARDS·66 CARDS·$438.04
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Planeswalker

1 card

Creature

23 cards

Enchantment

6 cards

Artifact

4 cards

Sorcery

4 cards

Instant

6 cards

Land

22 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + Ramunap Excavator + Exploration: locks the table
  • Glacial Chasm + Zuran Orb + Perennial Behemoth: locks the table
  • and 24 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 27
CURVE
2081921036425156+
COLOR
G: 67 pipsC: 138 pips
TYPES
Land47
Nonbasic38
Basic9
Forest11
Cave3
Desert1
Druid1
Dryad1
Elf1
Urza's1
Creature29
Beast6
Elf5
Elemental4
Dinosaur2
Human2
Hydra2
Shaman2
Snake2
Bear1
Centaur1
Chimera1
Cleric1
Detective1
Dragon1
Druid1
Dryad1
Eldrazi1
Forest1
Fungus1
Incarnation1
Insect1
Merfolk1
Monk1
Phyrexian1
Plant1
Praetor1
Sloth1
Warrior1
Wizard1
Party3
Enchantment8
Aura2
Case1
Centaur1
Class1
Room1
Instant7
Sorcery7
Eldrazi1
Artifact5
Beast1
Planeswalker1
Ugin1
Legends8
Historic13
LAND PROBABILITY
45 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.2%
TURN 524.0%
TURN 642.5%
TURN 759.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS29 COMBOS
Infinite colored manaInfinite death triggersInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature LTBInfinite colored manaInfinite creature sacrifice triggersInfinite death triggersInfinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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