COMMANDER · DECK
2020-05-02
DECK $
$710.62
MYTHIC
7
RARE
52
UNCOMMON
25
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
5 cardsCreature
30 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
7 cardsInstant
3 cardsLand
10 cardsSIDEBOARD25 CARDS
Planeswalker
1 cardsCreature
12 cardsEnchantment
2 cardsArtifact
6 cardsSorcery
1 cardsInstant
3 cardsMONEY CARDS·67 CARDS·$557.32
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Planeswalker
4 cardsCreature
26 cardsEnchantment
10 cardsArtifact
14 cardsSorcery
4 cardsInstant
4 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Sword of the Paruns + Marwyn, the Nurturer: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Sword of the Paruns + Priest of Titania: early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Gyre Sage: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Sword of the Paruns + Marwyn, the Nurturer — Bracket 4, early two-card combo, with no mana to spend
- Sword of the Paruns + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Gyre Sage — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Wirewood Channeler — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Elvish Archdruid — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Viridian Joiner — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic9
Basic27
Forest27
Creature31
Elf27
Druid12
Warrior8
Shaman4
Advisor1
Archer1
Human1
Insect1
Shapeshifter1
Spirit1
Party8
Artifact11
Equipment3
Shapeshifter1
Enchantment9
Aura2
Sorcery7
Planeswalker5
Vivien2
Freyalise1
Garruk1
Nissa1
Instant3
Legends12
Historic22
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana