COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
31 cardsEnchantment
10 cardsArtifact
7 cardsSorcery
6 cardsInstant
9 cardsLand
20 cardsMONEY CARDS·35 CARDS·$205.10
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Planeswalker
1 cardsCreature
11 cardsEnchantment
6 cardsArtifact
3 cardsSorcery
2 cardsInstant
4 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Havoc Festival + Archfiend of Despair: early two-card combo, with no mana to spend
- Quietus Spike + Archfiend of Despair: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Havoc Festival + Archfiend of Despair — Bracket 4, early two-card combo, with no mana to spend
- Quietus Spike + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic18
Basic17
Swamp13
Mountain11
Desert1
Gate1
Creature32
Demon8
Goblin6
Warrior5
Human4
Shaman4
Phyrexian3
God2
Horror2
Lizard2
Warlock2
Wizard2
Berserker1
Construct1
Dragon1
Elemental1
Kavu1
Knight1
Minotaur1
Nightmare1
Orc1
Pirate1
Praetor1
Vampire1
Zombie1
Outlaws3
Party7
Enchantment12
God2
Aura1
Instant9
Artifact8
Construct1
Equipment1
Sorcery6
Planeswalker1
Liliana1
Legends11
Historic19
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game