COMMANDER · DECK
The Locust God
Bracket 4 · Optimized2020-05-23
DECK $
$570.16
MYTHIC
8
RARE
37
UNCOMMON
21
COMMON
34
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
12 cardsEnchantment
12 cardsArtifact
20 cardsSorcery
8 cardsInstant
12 cardsLand
18 cardsMONEY CARDS·48 CARDS·$444.03
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Creature
8 cardsEnchantment
8 cardsArtifact
14 cardsSorcery
3 cardsInstant
6 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- The Locust God + Kindred Discovery: early two-card combo, with no mana to spend
- Mind Over Matter + Niv-Mizzet, the Firemind: early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- The Locust God + Kindred Discovery — Bracket 4, early two-card combo, with no mana to spend
- Mind Over Matter + Niv-Mizzet, the Firemind — Bracket 4, early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Jace's Archivist + Mind Over Matter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic15
Basic19
Island12
Mountain9
Artifact21
Equipment3
Horror1
Phyrexian1
Enchantment14
Aura1
God1
Creature13
Wizard7
Dragon2
God2
Horror2
Human2
Sphinx2
Goblin1
Merfolk1
Phyrexian1
Vedalken1
Warrior1
Zombie1
Party8
Instant13
Sorcery8
Planeswalker1
Chandra1
Legends10
Historic28
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawNear-infinite creature tokens with hasteNear-infinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite damage
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana