COMMANDER · DECK
@Takodetortilla · 2025-05-01
DECK $
$160.41
MYTHIC
11
RARE
39
UNCOMMON
24
COMMON
26
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
17 cardsEnchantment
35 cardsArtifact
5 cardsSorcery
6 cardsInstant
4 cardsLand
24 cardsMONEY CARDS·32 CARDS·$111.46
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Planeswalker
1 cardsCreature
8 cardsEnchantment
12 cardsArtifact
3 cardsSorcery
2 cardsInstant
3 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Secret Arcade // Dusty Parlor + Ghostly Dancers: early two-card combo, with no mana to spend
- Secret Arcade // Dusty Parlor + Gremlin Tamer: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Sword of the Paruns + Sanctum Weaver: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Secret Arcade // Dusty Parlor + Ghostly Dancers — Bracket 4, early two-card combo, with no mana to spend
- Secret Arcade // Dusty Parlor + Gremlin Tamer — Bracket 4, early two-card combo, with no mana to spend
- Sword of the Paruns + Sanctum Weaver — Bracket 3, early arguably two-card combo, with no mana to spend
- Marina Vendrell + Ghostly Dancers + Intruder Alarm — Bracket 3, locks the table
- Ondu Spiritdancer + Secret Arcade // Dusty Parlor — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Enchantment40
Room25
Dryad1
Fox1
Glimmer1
Human1
Nightmare1
Spirit1
Land29
Nonbasic19
Basic10
Plains3
Forest2
Island2
Swamp2
Mountain1
Creature18
Human8
Spirit4
Warlock3
Scout2
Cleric1
Dryad1
Elemental1
Fox1
Glimmer1
Kor1
Nightmare1
Noble1
Spider1
Toy1
Wizard1
Wolf1
Outlaws3
Party2
Artifact6
Equipment1
Spider1
Toy1
Sorcery6
Instant4
Planeswalker3
Calix1
Kiora1
Teferi1
Legends10
Historic16
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature ETBInfinite creature tokensDraw the game
Bracket 3 · locks the tableInfinite ETBInfinite creature tokensInfinite untap of creaturesInfinite mana creatures you control can produceInfinite unlocking of Rooms you controlInfinite untap of creatures you control
ADDITIONAL REQUIREMENTS
Room Enchantment
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite creature ETBInfinite creature tokensDraw the game
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature ETBInfinite creature tokens